ilqgames
A new real-time solver for large-scale differential games.
check_local_nash_equilibrium.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Check whether or not a particular set of strategies is a local Nash
40 // equilibrium.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_UTILS_CHECK_LOCAL_NASH_EQUILIBRIUM_H
45 #define ILQGAMES_UTILS_CHECK_LOCAL_NASH_EQUILIBRIUM_H
46 
47 #include <ilqgames/cost/player_cost.h>
48 #include <ilqgames/dynamics/multi_player_flat_system.h>
49 #include <ilqgames/dynamics/multi_player_integrable_system.h>
50 #include <ilqgames/solver/problem.h>
51 #include <ilqgames/utils/operating_point.h>
52 #include <ilqgames/utils/strategy.h>
53 #include <ilqgames/utils/types.h>
54 
55 #include <vector>
56 
57 namespace ilqgames {
58 
59 // Check if this set of strategies is a local Nash equilibrium by randomly
60 // changing each player's strategy with a number of small perturbations.
61 bool NumericalCheckLocalNashEquilibrium(
62  const std::vector<PlayerCost>& player_costs,
63  const std::vector<Strategy>& strategies,
64  const OperatingPoint& operating_point,
65  const MultiPlayerIntegrableSystem& dynamics, const VectorXf& x0,
66  float max_perturbation, bool open_loop = false);
67 bool NumericalCheckLocalNashEquilibrium(const Problem& problem,
68  float max_perturbation,
69  bool open_loop = false);
70 
71 // Check sufficient conditions for local Nash equilibrium, i.e., Q_i, R_ij all
72 // positive semidefinite for each player. Optionally takes in a pointer to flat
73 // dynamics; if provided, the PSD check is performed after changing cost
74 // coordinates.
75 bool CheckSufficientLocalNashEquilibrium(
76  const std::vector<PlayerCost>& player_costs,
77  const OperatingPoint& operating_point,
78  const std::shared_ptr<const MultiPlayerIntegrableSystem>& dynamics =
79  nullptr);
80 bool CheckSufficientLocalNashEquilibrium(const Problem& problem);
81 
82 } // namespace ilqgames
83 
84 #endif