|
ilqgames
A new real-time solver for large-scale differential games.
|
| ▼ include | |
| ▼ ilqgames | |
| ► constraint | |
| ► cost | |
| ► dynamics | |
| ► examples | |
| ► geometry | |
| ► gui | |
| ► solver | |
| ► utils | |
| ▼ src | |
| air_3d.cpp | |
| air_3d_example.cpp | |
| augmented_lagrangian_solver.cpp | |
| check_local_nash_equilibrium.cpp | |
| compute_strategy_costs.cpp | |
| concatenated_dynamical_system.cpp | |
| concatenated_flat_system.cpp | |
| constraint.cpp | |
| control_sliders.cpp | |
| cost_inspector.cpp | |
| curvature_cost.cpp | |
| draw_shapes.cpp | |
| dubins_origin_example.cpp | |
| extreme_value_cost.cpp | |
| flat_roundabout_merging_example.cpp | |
| ilq_solver.cpp | |
| initialize_along_route.cpp | |
| line_segment2.cpp | |
| locally_convex_proximity_cost.cpp | |
| loop_timer.cpp | |
| lq_feedback_solver.cpp | |
| lq_open_loop_solver.cpp | |
| make_directory.cpp | |
| minimally_invasive_receding_horizon_simulator.cpp | |
| modified_air_3d_example.cpp | |
| modified_three_player_intersection_example.cpp | |
| multi_player_dynamical_system.cpp | |
| multi_player_flat_system.cpp | |
| multi_player_integrable_system.cpp | |
| nominal_path_length_cost.cpp | |
| one_player_reachability_example.cpp | |
| operating_point.cpp | |
| orientation_cost.cpp | |
| player_cost.cpp | |
| player_cost_cache.cpp | |
| polyline2.cpp | |
| polyline2_signed_distance_constraint.cpp | |
| polyline2_signed_distance_cost.cpp | |
| problem.cpp | |
| proximity_constraint.cpp | |
| proximity_cost.cpp | |
| quadratic_cost.cpp | |
| quadratic_difference_cost.cpp | |
| quadratic_norm_cost.cpp | |
| quadratic_polyline2_cost.cpp | |
| receding_horizon_simulator.cpp | |
| relative_distance_cost.cpp | |
| relative_time_tracker.cpp | |
| roundabout_lane_center.cpp | |
| roundabout_merging_example.cpp | |
| route_progress_cost.cpp | |
| semiquadratic_cost.cpp | |
| semiquadratic_norm_cost.cpp | |
| semiquadratic_polyline2_cost.cpp | |
| signed_distance_cost.cpp | |
| single_player_car_5d.cpp | |
| single_player_car_6d.cpp | |
| single_player_car_7d.cpp | |
| single_player_delayed_dubins_car.cpp | |
| single_player_dubins_car.cpp | |
| single_player_flat_car_6d.cpp | |
| single_player_flat_unicycle_4d.cpp | |
| single_player_point_mass_2d.cpp | |
| single_player_unicycle_4d.cpp | |
| single_player_unicycle_5d.cpp | |
| skeleton_example.cpp | |
| solution_splicer.cpp | |
| solver_log.cpp | |
| three_player_collision_avoidance_reachability_example.cpp | |
| three_player_flat_intersection_example.cpp | |
| three_player_flat_overtaking_example.cpp | |
| three_player_intersection_example.cpp | |
| three_player_intersection_reachability_example.cpp | |
| three_player_overtaking_example.cpp | |
| top_down_renderer.cpp | |
| two_player_collision_avoidance_reachability_example.cpp | |
| two_player_collision_example.cpp | |
| two_player_reachability_example.cpp | |
| two_player_unicycle_4d.cpp | |
| weighted_convex_proximity_cost.cpp |
1.8.11