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ilqgames
A new real-time solver for large-scale differential games.
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This is the complete list of members for ilqgames::Air3D, including all inherited members.
| Air3D(float evader_speed, float pursuer_speed) (defined in ilqgames::Air3D) | ilqgames::Air3D | inline |
| DistanceBetween(const VectorXf &x0, const VectorXf &x1) const (defined in ilqgames::Air3D) | ilqgames::Air3D | inlinevirtual |
| evader_speed_ (defined in ilqgames::Air3D) | ilqgames::Air3D | |
| Evaluate(Time t, const VectorXf &x, const std::vector< VectorXf > &us) const (defined in ilqgames::Air3D) | ilqgames::Air3D | inlinevirtual |
| Integrate(Time t0, Time time_interval, const VectorXf &x0, const std::vector< VectorXf > &us) const (defined in ilqgames::MultiPlayerDynamicalSystem) | ilqgames::MultiPlayerDynamicalSystem | virtual |
| Integrate(Time t0, Time t, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| Integrate(size_t initial_timestep, size_t final_timestep, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| Integrate(Time t0, Time time_interval, const Eigen::Ref< VectorXf > &x0, const std::vector< Eigen::Ref< VectorXf >> &us) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| integrate_using_euler_ (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | protectedstatic |
| IntegrateFromPriorTimeStep(Time t, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| IntegrateToNextTimeStep(Time t0, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| IntegrateUsingEuler() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinestatic |
| IntegrateUsingRK4() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinestatic |
| IntegrationUsesEuler() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinestatic |
| kNumPlayers (defined in ilqgames::Air3D) | ilqgames::Air3D | static |
| kNumU1Dims (defined in ilqgames::Air3D) | ilqgames::Air3D | static |
| kNumU2Dims (defined in ilqgames::Air3D) | ilqgames::Air3D | static |
| kNumXDims (defined in ilqgames::Air3D) | ilqgames::Air3D | static |
| kOmega1Idx (defined in ilqgames::Air3D) | ilqgames::Air3D | static |
| kOmega2Idx (defined in ilqgames::Air3D) | ilqgames::Air3D | static |
| kRThetaIdx (defined in ilqgames::Air3D) | ilqgames::Air3D | static |
| kRxIdx (defined in ilqgames::Air3D) | ilqgames::Air3D | static |
| kRyIdx (defined in ilqgames::Air3D) | ilqgames::Air3D | static |
| Linearize(Time t, const VectorXf &x, const std::vector< VectorXf > &us) const (defined in ilqgames::Air3D) | ilqgames::Air3D | inlinevirtual |
| MultiPlayerDynamicalSystem(Dimension xdim) (defined in ilqgames::MultiPlayerDynamicalSystem) | ilqgames::MultiPlayerDynamicalSystem | inlineexplicitprotected |
| MultiPlayerIntegrableSystem(Dimension xdim) (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlineprotected |
| NumPlayers() const (defined in ilqgames::Air3D) | ilqgames::Air3D | inlinevirtual |
| PositionDimensions() const (defined in ilqgames::Air3D) | ilqgames::Air3D | inlinevirtual |
| pursuer_speed_ (defined in ilqgames::Air3D) | ilqgames::Air3D | |
| Stitch(const VectorXf &x_ego, const VectorXf &x_others) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinevirtual |
| TotalUDim() const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inline |
| TreatAsLinear() const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinevirtual |
| UDim(PlayerIndex player_idx) const (defined in ilqgames::Air3D) | ilqgames::Air3D | inlinevirtual |
| XDim() const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inline |
| xdim_ (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | protected |
| ~Air3D() (defined in ilqgames::Air3D) | ilqgames::Air3D | inline |
| ~MultiPlayerDynamicalSystem() (defined in ilqgames::MultiPlayerDynamicalSystem) | ilqgames::MultiPlayerDynamicalSystem | inlinevirtual |
| ~MultiPlayerIntegrableSystem() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinevirtual |
1.8.11