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ilqgames
A new real-time solver for large-scale differential games.
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This is the complete list of members for ilqgames::ConcatenatedFlatSystem, including all inherited members.
| AffineTerm(const VectorXf &x) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| ChangeControlCostCoordinates(const VectorXf &xi, std::vector< QuadraticCostApproximation > *q) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| ChangeCostCoordinates(const VectorXf &xi, std::vector< QuadraticCostApproximation > *q) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| ComputeLinearizedSystem() const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| ConcatenatedFlatSystem(const FlatSubsystemList &subsystems) (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | |
| continuous_linear_system_ (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | mutableprotected |
| discrete_linear_system_ (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | mutableprotected |
| DistanceBetween(const VectorXf &x0, const VectorXf &x1) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| Evaluate(const VectorXf &x, const std::vector< VectorXf > &us) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| FromLinearSystemState(const VectorXf &xi) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| FromLinearSystemState(const VectorXf &xi, PlayerIndex subsystem_idx) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | |
| Integrate(Time time_interval, const VectorXf &xi0, const std::vector< VectorXf > &vs) const (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | |
| Integrate(Time t0, Time time_interval, const VectorXf &xi0, const std::vector< VectorXf > &vs) const (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | inlinevirtual |
| Integrate(Time t0, Time t, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| Integrate(size_t initial_timestep, size_t final_timestep, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| Integrate(Time t0, Time time_interval, const Eigen::Ref< VectorXf > &x0, const std::vector< Eigen::Ref< VectorXf >> &us) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| integrate_using_euler_ (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | protectedstatic |
| IntegrateFromPriorTimeStep(Time t, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| IntegrateToNextTimeStep(Time t0, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| IntegrateUsingEuler() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinestatic |
| IntegrateUsingRK4() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinestatic |
| IntegrationUsesEuler() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinestatic |
| InverseDecouplingMatrix(const VectorXf &x) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| IsLinearSystemStateSingular(const VectorXf &xi) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| LinearizedSystem() const (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | inline |
| LinearizingControl(const VectorXf &x, const VectorXf &v, PlayerIndex player) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| LinearizingControls(const VectorXf &x, const std::vector< VectorXf > &vs) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| MultiPlayerFlatSystem(Dimension xdim) (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | inlineprotected |
| MultiPlayerIntegrableSystem(Dimension xdim) (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlineprotected |
| NumPlayers() const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | inlinevirtual |
| PositionDimensions() const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| Stitch(const VectorXf &x_ego, const VectorXf &x_others) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinevirtual |
| Subsystems() const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | inline |
| SubsystemStartDim(PlayerIndex player_idx) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | inline |
| SubsystemStates(const VectorXf &x, PlayerIndex subsystem_idx) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | |
| SubsystemXDim(PlayerIndex player_idx) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | inline |
| ToLinearSystemState(const VectorXf &x) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | virtual |
| ToLinearSystemState(const VectorXf &x, PlayerIndex subsystem_idx) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | |
| TotalUDim() const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inline |
| TreatAsLinear() const (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | inlinevirtual |
| UDim(PlayerIndex player_idx) const (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | inlinevirtual |
| XDim() const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inline |
| xdim_ (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | protected |
| ~ConcatenatedFlatSystem() (defined in ilqgames::ConcatenatedFlatSystem) | ilqgames::ConcatenatedFlatSystem | inline |
| ~MultiPlayerFlatSystem() (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | inlinevirtual |
| ~MultiPlayerIntegrableSystem() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinevirtual |
1.8.11