ilqgames
A new real-time solver for large-scale differential games.
ilqgames::MultiPlayerFlatSystem Member List

This is the complete list of members for ilqgames::MultiPlayerFlatSystem, including all inherited members.

AffineTerm(const VectorXf &x) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
ChangeControlCostCoordinates(const VectorXf &xi, std::vector< QuadraticCostApproximation > *q) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
ChangeCostCoordinates(const VectorXf &xi, std::vector< QuadraticCostApproximation > *q) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
ComputeLinearizedSystem() const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystemprotectedpure virtual
continuous_linear_system_ (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystemmutableprotected
discrete_linear_system_ (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystemmutableprotected
DistanceBetween(const VectorXf &x0, const VectorXf &x1) const (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSysteminlinevirtual
Evaluate(const VectorXf &x, const std::vector< VectorXf > &us) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
FromLinearSystemState(const VectorXf &xi) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
Integrate(Time time_interval, const VectorXf &xi0, const std::vector< VectorXf > &vs) const (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystem
Integrate(Time t0, Time time_interval, const VectorXf &xi0, const std::vector< VectorXf > &vs) const (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSysteminlinevirtual
Integrate(Time t0, Time t, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSystem
Integrate(size_t initial_timestep, size_t final_timestep, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSystem
Integrate(Time t0, Time time_interval, const Eigen::Ref< VectorXf > &x0, const std::vector< Eigen::Ref< VectorXf >> &us) const (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSystem
integrate_using_euler_ (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSystemprotectedstatic
IntegrateFromPriorTimeStep(Time t, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSystem
IntegrateToNextTimeStep(Time t0, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSystem
IntegrateUsingEuler() (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSysteminlinestatic
IntegrateUsingRK4() (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSysteminlinestatic
IntegrationUsesEuler() (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSysteminlinestatic
InverseDecouplingMatrix(const VectorXf &x) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
IsLinearSystemStateSingular(const VectorXf &xi) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
LinearizedSystem() const (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSysteminline
LinearizingControl(const VectorXf &x, const VectorXf &v, PlayerIndex player) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
LinearizingControls(const VectorXf &x, const std::vector< VectorXf > &vs) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
MultiPlayerFlatSystem(Dimension xdim) (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSysteminlineprotected
MultiPlayerIntegrableSystem(Dimension xdim) (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSysteminlineprotected
NumPlayers() const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
PositionDimensions() const =0 (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSystempure virtual
Stitch(const VectorXf &x_ego, const VectorXf &x_others) const (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSysteminlinevirtual
ToLinearSystemState(const VectorXf &x) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
TotalUDim() const (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSysteminline
TreatAsLinear() const (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSysteminlinevirtual
UDim(PlayerIndex player_idx) const =0 (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSystempure virtual
XDim() const (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSysteminline
xdim_ (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSystemprotected
~MultiPlayerFlatSystem() (defined in ilqgames::MultiPlayerFlatSystem)ilqgames::MultiPlayerFlatSysteminlinevirtual
~MultiPlayerIntegrableSystem() (defined in ilqgames::MultiPlayerIntegrableSystem)ilqgames::MultiPlayerIntegrableSysteminlinevirtual