|
ilqgames
A new real-time solver for large-scale differential games.
|
This is the complete list of members for ilqgames::MultiPlayerFlatSystem, including all inherited members.
| AffineTerm(const VectorXf &x) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| ChangeControlCostCoordinates(const VectorXf &xi, std::vector< QuadraticCostApproximation > *q) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| ChangeCostCoordinates(const VectorXf &xi, std::vector< QuadraticCostApproximation > *q) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| ComputeLinearizedSystem() const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | protectedpure virtual |
| continuous_linear_system_ (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | mutableprotected |
| discrete_linear_system_ (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | mutableprotected |
| DistanceBetween(const VectorXf &x0, const VectorXf &x1) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinevirtual |
| Evaluate(const VectorXf &x, const std::vector< VectorXf > &us) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| FromLinearSystemState(const VectorXf &xi) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| Integrate(Time time_interval, const VectorXf &xi0, const std::vector< VectorXf > &vs) const (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | |
| Integrate(Time t0, Time time_interval, const VectorXf &xi0, const std::vector< VectorXf > &vs) const (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | inlinevirtual |
| Integrate(Time t0, Time t, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| Integrate(size_t initial_timestep, size_t final_timestep, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| Integrate(Time t0, Time time_interval, const Eigen::Ref< VectorXf > &x0, const std::vector< Eigen::Ref< VectorXf >> &us) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| integrate_using_euler_ (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | protectedstatic |
| IntegrateFromPriorTimeStep(Time t, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| IntegrateToNextTimeStep(Time t0, const VectorXf &x0, const OperatingPoint &operating_point, const std::vector< Strategy > &strategies) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | |
| IntegrateUsingEuler() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinestatic |
| IntegrateUsingRK4() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinestatic |
| IntegrationUsesEuler() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinestatic |
| InverseDecouplingMatrix(const VectorXf &x) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| IsLinearSystemStateSingular(const VectorXf &xi) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| LinearizedSystem() const (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | inline |
| LinearizingControl(const VectorXf &x, const VectorXf &v, PlayerIndex player) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| LinearizingControls(const VectorXf &x, const std::vector< VectorXf > &vs) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| MultiPlayerFlatSystem(Dimension xdim) (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | inlineprotected |
| MultiPlayerIntegrableSystem(Dimension xdim) (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlineprotected |
| NumPlayers() const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| PositionDimensions() const =0 (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | pure virtual |
| Stitch(const VectorXf &x_ego, const VectorXf &x_others) const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinevirtual |
| ToLinearSystemState(const VectorXf &x) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| TotalUDim() const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inline |
| TreatAsLinear() const (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | inlinevirtual |
| UDim(PlayerIndex player_idx) const =0 (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | pure virtual |
| XDim() const (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inline |
| xdim_ (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | protected |
| ~MultiPlayerFlatSystem() (defined in ilqgames::MultiPlayerFlatSystem) | ilqgames::MultiPlayerFlatSystem | inlinevirtual |
| ~MultiPlayerIntegrableSystem() (defined in ilqgames::MultiPlayerIntegrableSystem) | ilqgames::MultiPlayerIntegrableSystem | inlinevirtual |
1.8.11