ilqgames
A new real-time solver for large-scale differential games.
curvature_cost.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Quadratic cost on curvature (angular speed / longitudinal speed)
40 // NOTE: this is currently implemented as a state cost.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #include <ilqgames/cost/curvature_cost.h>
45 #include <ilqgames/utils/types.h>
46 
47 #include <glog/logging.h>
48 
49 namespace ilqgames {
50 
51 float CurvatureCost::Evaluate(const VectorXf& input) const {
52  const float curvature = Curvature(input);
53  return 0.5 * weight_ * curvature * curvature;
54 }
55 
56 void CurvatureCost::Quadraticize(const VectorXf& input, MatrixXf* hess,
57  VectorXf* grad) const {
58  CHECK_NOTNULL(hess);
59  CHECK_NOTNULL(grad);
60 
61  // Check dimensions.
62  CHECK_EQ(input.size(), hess->rows());
63  CHECK_EQ(input.size(), hess->cols());
64  CHECK_EQ(input.size(), grad->size());
65 
66  // Populate Hessian and gradient.
67  const float v = input(v_idx_);
68  const float omega = input(omega_idx_);
69  const float one_over_vsq = 1.0 / (v * v);
70  const float weight_over_vsq = weight_ * one_over_vsq;
71  const float weight_omega_over_vsq = omega * weight_over_vsq;
72 
73  float domega = weight_omega_over_vsq;
74  float dv = -weight_omega_over_vsq * omega / v;
75  float ddomega = weight_over_vsq;
76  float ddv = 3.0 * weight_omega_over_vsq * omega * one_over_vsq;
77  float domega_dv = -2.0 * weight_omega_over_vsq / v;
78 
79  (*grad)(omega_idx_) += domega;
80  (*grad)(v_idx_) += dv;
81 
82  (*hess)(omega_idx_, omega_idx_) += ddomega;
83  (*hess)(omega_idx_, v_idx_) += domega_dv;
84  (*hess)(v_idx_, omega_idx_) += domega_dv;
85  (*hess)(v_idx_, v_idx_) += ddv;
86 }
87 
88 } // namespace ilqgames