ilqgames
A new real-time solver for large-scale differential games.
extreme_value_cost.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Cost which represents the min (or optionally, max) of a set of other costs.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #include <ilqgames/cost/extreme_value_cost.h>
44 #include <ilqgames/utils/types.h>
45 
46 #include <glog/logging.h>
47 #include <numeric>
48 
49 namespace ilqgames {
50 
51 float ExtremeValueCost::Evaluate(Time t, const VectorXf& input) const {
52  float evaluated;
53  ExtremeCost(t, input, &evaluated);
54 
55  return evaluated;
56 }
57 
58 void ExtremeValueCost::Quadraticize(Time t, const VectorXf& input,
59  MatrixXf* hess, VectorXf* grad) const {
60  const Cost* extreme_cost = ExtremeCost(t, input);
61 
62  // Call that cost's 'Quadraticize' function.
63  extreme_cost->Quadraticize(t, input, hess, grad);
64 }
65 
66 const Cost* ExtremeValueCost::ExtremeCost(Time t, const VectorXf& input,
67  float* evaluated) const {
68  const Cost* extreme_cost;
69  float extreme_value = (is_min_) ? std::numeric_limits<float>::infinity()
70  : -std::numeric_limits<float>::infinity();
71 
72  for (const auto& cost : costs_) {
73  const float value = cost->Evaluate(t, input);
74  if (!(!(is_min_ && value < extreme_value) &&
75  !(!is_min_ && value > extreme_value))) {
76  extreme_value = value;
77  extreme_cost = cost.get();
78  if (evaluated) *evaluated = value;
79  }
80  }
81 
82  CHECK_NOTNULL(extreme_cost);
83 
84  return extreme_cost;
85 }
86 
87 } // namespace ilqgames