ilqgames
A new real-time solver for large-scale differential games.
loop_timer.cpp
1 /*
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Keeps track of elapsed time (e.g., during loops) and provides an upper bound
40 // on the runtime of the next loop. To reduce memory consumption and adapt to
41 // changing processor activity, computes statistics based on a moving window of
42 // specified length.
43 //
44 ///////////////////////////////////////////////////////////////////////////////
45 
46 #include <ilqgames/utils/loop_timer.h>
47 #include <ilqgames/utils/types.h>
48 
49 #include <glog/logging.h>
50 #include <chrono>
51 #include <list>
52 
53 namespace ilqgames {
54 
55 void LoopTimer::Tic() { start_ = std::chrono::high_resolution_clock::now(); }
56 
57 Time LoopTimer::Toc() {
58  // Elapsed time in seconds.
59  const Time elapsed = (std::chrono::duration<Time>(
60  std::chrono::high_resolution_clock::now() - start_))
61  .count();
62 
63  // Add to queue and pop if queue is too long.
64  loop_times_.push_back(elapsed);
65  total_time_ += elapsed;
66 
67  if (loop_times_.size() > max_samples_) {
68  total_time_ -= loop_times_.front();
69  loop_times_.pop_front();
70  }
71 
72  return elapsed;
73 }
74 
75 Time LoopTimer::RuntimeUpperBound(float num_stddevs, Time initial_guess) const {
76  // Handle not enough data.
77  if (loop_times_.size() < 2) return initial_guess;
78 
79  // Compute mean and variance.
80  const Time mean = total_time_ / static_cast<Time>(loop_times_.size());
81  Time variance = 0.0;
82  for (const Time entry : loop_times_) {
83  const Time diff = entry - mean;
84  variance += diff * diff;
85  }
86 
87  // Unbiased estimator of variance should divide by N - 1, not N.
88  variance /= static_cast<Time>(loop_times_.size() - 1);
89 
90  // Compute upper bound.
91  return mean + num_stddevs * std::sqrt(variance);
92 }
93 
94 } // namespace ilqgames