ilqgames
A new real-time solver for large-scale differential games.
minimally_invasive_receding_horizon_simulator.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Utility for solving a problem using a receding horizon, simulating dynamics
40 // forward at each stage to account for the passage of time and also switching
41 // to a minimally-invasive control *for only the ego vehicle* if its safety
42 // problem detects iminent danger.
43 //
44 // This class is intended as a facsimile of a real-time, online receding horizon
45 // problem in which short horizon problems are solved asynchronously throughout
46 // operation.
47 //
48 ///////////////////////////////////////////////////////////////////////////////
49 
50 #ifndef ILQGAMES_EXAMPLES_MINIMALLY_INVASIVE_RECEDING_HORIZON_SIMULATOR_H
51 #define ILQGAMES_EXAMPLES_MINIMALLY_INVASIVE_RECEDING_HORIZON_SIMULATOR_H
52 
53 #include <ilqgames/solver/game_solver.h>
54 #include <ilqgames/solver/solution_splicer.h>
55 #include <ilqgames/utils/solver_log.h>
56 
57 #include <memory>
58 #include <vector>
59 
60 namespace ilqgames {
61 
62 // Enumerated type for specifying which problem is active at each invocation.
63 enum ActiveProblem { ORIGINAL, SAFETY };
64 
65 // Solve this game following a receding horizon with a minimally-invasive
66 // control scheme, accounting for the time used to solve each subproblem and
67 // integrating dynamics forward accordingly.
68 std::vector<ActiveProblem> MinimallyInvasiveRecedingHorizonSimulator(
69  Time final_time, Time planner_runtime, GameSolver* original,
70  GameSolver* safety,
71  std::vector<std::shared_ptr<const SolverLog>>* original_logs,
72  std::vector<std::shared_ptr<const SolverLog>>* safety_logs);
73 
74 } // namespace ilqgames
75 
76 #endif