ilqgames
A new real-time solver for large-scale differential games.
multi_player_flat_system.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Base class for all multi-player flat systems. Supports (discrete-time)
40 // linearization and integration.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #include <ilqgames/dynamics/multi_player_flat_system.h>
45 #include <ilqgames/utils/linear_dynamics_approximation.h>
46 #include <ilqgames/utils/types.h>
47 
48 #include <glog/logging.h>
49 
50 namespace ilqgames {
51 
52 VectorXf MultiPlayerFlatSystem::Integrate(
53  Time time_interval, const VectorXf& xi0,
54  const std::vector<VectorXf>& vs) const {
55  // Number of integration steps and corresponding time step.
56  constexpr size_t kNumIntegrationSteps = 2;
57  const double dt = time::kTimeStep / static_cast<Time>(kNumIntegrationSteps);
58 
59  CHECK_NOTNULL(continuous_linear_system_.get());
60  auto xi_dot = [this, &vs](const VectorXf& xi) {
61  VectorXf deriv = this->continuous_linear_system_->A * xi;
62  for (size_t ii = 0; ii < NumPlayers(); ii++)
63  deriv += this->continuous_linear_system_->Bs[ii] * vs[ii];
64 
65  return deriv;
66  }; // xi_dot
67 
68  // RK4 integration. See https://en.wikipedia.org/wiki/Runge-Kutta_methods for
69  // further details.
70  VectorXf xi(xi0);
71  for (Time t = 0.0; t < time_interval - 0.5 * dt; t += dt) {
72  const VectorXf k1 = dt * xi_dot(xi);
73  const VectorXf k2 = dt * xi_dot(xi + 0.5 * k1);
74  const VectorXf k3 = dt * xi_dot(xi + 0.5 * k2);
75  const VectorXf k4 = dt * xi_dot(xi + k3);
76 
77  xi += (k1 + 2.0 * (k2 + k3) + k4) / 6.0;
78  }
79 
80  return xi;
81 }
82 
83 } // namespace ilqgames