ilqgames
A new real-time solver for large-scale differential games.
orientation_cost.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Orientation cost: agent vs nominal heading.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #include <ilqgames/cost/orientation_cost.h>
44 #include <ilqgames/utils/types.h>
45 
46 #include <glog/logging.h>
47 #include <math.h>
48 
49 namespace ilqgames {
50 
51 float OrientationCost::Evaluate(const VectorXf& input) const {
52  CHECK_LT(dim_, input.size());
53 
54  // Map heading to x,y coordinates in unit circle.
55  const float angle_diff =
56  std::fmod(input(dim_) - nominal_ + M_PI, M_PI * 2.0) - M_PI;
57 
58  return 0.5 * weight_ * angle_diff * angle_diff;
59 }
60 
61 void OrientationCost::Quadraticize(const VectorXf& input, MatrixXf* hess,
62  VectorXf* grad) const {
63  CHECK_LT(dim_, input.size());
64  CHECK_NOTNULL(hess);
65  CHECK_NOTNULL(grad);
66 
67  // Check dimensions.
68  CHECK_EQ(input.size(), hess->rows());
69  CHECK_EQ(input.size(), hess->cols());
70  CHECK_EQ(input.size(), grad->size());
71 
72  // Populate Hessian and gradient.
73  const float angle_diff =
74  std::fmod(input(dim_) - nominal_ + M_PI, M_PI * 2.0) - M_PI;
75  const float dx = weight_ * angle_diff;
76  const float ddx = weight_;
77 
78  (*grad)(dim_) += dx;
79  (*hess)(dim_, dim_) += ddx;
80 }
81 
82 } // namespace ilqgames