ilqgames
A new real-time solver for large-scale differential games.
quadratic_norm_cost.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Quadratic cost function of the norm of two states (difference from some
40 // nominal norm value), i.e. 0.5 * w * (||(x, y)|| - nominal)^2.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #include <ilqgames/cost/quadratic_norm_cost.h>
45 #include <ilqgames/utils/types.h>
46 
47 #include <glog/logging.h>
48 
49 namespace ilqgames {
50 
51 float QuadraticNormCost::Evaluate(const VectorXf& input) const {
52  CHECK_LT(dim1_, input.size());
53  CHECK_LT(dim2_, input.size());
54 
55  // Otherwise, cost is squared 2-norm of entire input.
56  const float diff = std::hypot(input(dim1_), input(dim2_)) - nominal_;
57  return 0.5 * weight_ * diff * diff;
58 }
59 
60 void QuadraticNormCost::Quadraticize(const VectorXf& input, MatrixXf* hess,
61  VectorXf* grad) const {
62  CHECK_LT(dim1_, input.size());
63  CHECK_LT(dim2_, input.size());
64  CHECK_NOTNULL(hess);
65  CHECK_NOTNULL(grad);
66 
67  // Check dimensions.
68  CHECK_EQ(input.size(), hess->rows());
69  CHECK_EQ(input.size(), hess->cols());
70  CHECK_EQ(input.size(), grad->size());
71 
72  // Populate Hessian and gradient.
73  const float x = input(dim1_);
74  const float y = input(dim2_);
75  const float x_sq = x * x;
76  const float y_sq = y * y;
77  const float norm_sq = x_sq + y_sq;
78  const float norm = std::sqrt(norm_sq);
79  const float norm_3 = norm * norm_sq;
80 
81  const float dx = -weight_ * x * (-1.0 + nominal_ / norm);
82  const float dy = -weight_ * y * (-1.0 + nominal_ / norm);
83  const float ddx = weight_ - (nominal_ * y_sq * weight_) / norm_3;
84  const float ddy = weight_ - (nominal_ * x_sq * weight_) / norm_3;
85  const float dxdy = nominal_ * x * y * weight_ / norm_3;
86 
87  (*grad)(dim1_) += dx;
88  (*grad)(dim2_) += dy;
89 
90  (*hess)(dim1_, dim1_) += ddx;
91  (*hess)(dim2_, dim2_) += ddy;
92  (*hess)(dim1_, dim2_) += dxdy;
93  (*hess)(dim2_, dim1_) += dxdy;
94 }
95 
96 } // namespace ilqgames