ilqgames
A new real-time solver for large-scale differential games.
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ilqgames
examples
receding_horizon_simulator.h
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/*
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* Copyright (c) 2019, The Regents of the University of California (Regents).
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* Please contact the author(s) of this library if you have any questions.
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* Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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*/
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///////////////////////////////////////////////////////////////////////////////
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//
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// Utility for solving a problem using a receding horizon, simulating dynamics
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// forward at each stage to account for the passage of time.
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//
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// This class is intended as a facsimile of a real-time, online receding horizon
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// problem in which short horizon problems are solved asynchronously throughout
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// operation.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef ILQGAMES_EXAMPLES_RECEDING_HORIZON_SIMULATOR_H
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#define ILQGAMES_EXAMPLES_RECEDING_HORIZON_SIMULATOR_H
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#include <ilqgames/solver/game_solver.h>
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#include <ilqgames/solver/solution_splicer.h>
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#include <ilqgames/utils/solver_log.h>
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#include <memory>
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#include <vector>
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namespace
ilqgames
{
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// Solve this game following a receding horizon, accounting for the time used
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// to solve each subproblem and integrating dynamics forward accordingly.
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std::vector<std::shared_ptr<const SolverLog>> RecedingHorizonSimulator(
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Time final_time, Time planner_runtime, GameSolver* solver);
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}
// namespace ilqgames
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#endif
ilqgames
Definition:
air_3d.cpp:56
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