ilqgames
A new real-time solver for large-scale differential games.
semiquadratic_cost.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Quadratic cost in a particular (or all) dimension(s).
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #include <ilqgames/cost/semiquadratic_cost.h>
44 #include <ilqgames/utils/types.h>
45 
46 #include <glog/logging.h>
47 
48 namespace ilqgames {
49 
50 // Evaluate this cost at the current input.
51 float SemiquadraticCost::Evaluate(const VectorXf& input) const {
52  CHECK_LT(dimension_, input.size());
53 
54  const float diff = input(dimension_) - threshold_;
55  if ((diff > 0.0 && oriented_right_) || (diff < 0.0 && !oriented_right_))
56  return 0.5 * weight_ * diff * diff;
57 
58  return 0.0;
59 }
60 
61 // Quadraticize this cost at the given input, and add to the running
62 // sum of gradients and Hessians (if non-null).
63 void SemiquadraticCost::Quadraticize(const VectorXf& input, MatrixXf* hess,
64  VectorXf* grad) const {
65  CHECK_LT(dimension_, input.size());
66 
67  // Handle no cost case first.
68  const float diff = input(dimension_) - threshold_;
69  if ((diff < 0.0 && oriented_right_) || (diff > 0.0 && !oriented_right_))
70  return;
71 
72  // Check dimensions.
73  CHECK_NOTNULL(hess);
74  CHECK_NOTNULL(grad);
75  CHECK_EQ(input.size(), hess->rows());
76  CHECK_EQ(input.size(), hess->cols());
77  CHECK_EQ(input.size(), grad->size());
78 
79  // Compute gradient and Hessian.
80  const float dx = weight_ * diff;
81  const float ddx = weight_;
82 
83  (*grad)(dimension_) += dx;
84  (*hess)(dimension_, dimension_) += ddx;
85 }
86 
87 } // namespace ilqgames