ilqgames
A new real-time solver for large-scale differential games.
semiquadratic_norm_cost.cpp
1 /*
2  * Copyright (c) 2019, The Regents of the University of California (Regents).
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * 1. Redistributions of source code must retain the above copyright
10  * notice, this list of conditions and the following disclaimer.
11  *
12  * 2. Redistributions in binary form must reproduce the above
13  * copyright notice, this list of conditions and the following
14  * disclaimer in the documentation and/or other materials provided
15  * with the distribution.
16  *
17  * 3. Neither the name of the copyright holder nor the names of its
18  * contributors may be used to endorse or promote products derived
19  * from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
22  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
25  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
26  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
27  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31  * POSSIBILITY OF SUCH DAMAGE.
32  *
33  * Please contact the author(s) of this library if you have any questions.
34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Semiquadratic cost function of the norm of two states (difference from some
40 // nominal norm value), i.e. 0.5 * w * (||(x, y)|| - nominal)^2 ||(x, y)|| >
41 // nominal (or optionally <).
42 //
43 ///////////////////////////////////////////////////////////////////////////////
44 
45 #include <ilqgames/cost/semiquadratic_norm_cost.h>
46 #include <ilqgames/utils/types.h>
47 
48 #include <glog/logging.h>
49 
50 namespace ilqgames {
51 
52 float SemiquadraticNormCost::Evaluate(const VectorXf& input) const {
53  CHECK_LT(dim1_, input.size());
54  CHECK_LT(dim2_, input.size());
55 
56  const float diff = std::hypot(input(dim1_), input(dim2_)) - threshold_;
57  if ((diff > 0.0 && oriented_right_) || (diff < 0.0 && !oriented_right_))
58  return 0.5 * weight_ * diff * diff;
59 
60  return 0.0;
61 }
62 
63 void SemiquadraticNormCost::Quadraticize(const VectorXf& input, MatrixXf* hess,
64  VectorXf* grad) const {
65  CHECK_LT(dim1_, input.size());
66  CHECK_LT(dim2_, input.size());
67  CHECK_NOTNULL(hess);
68  CHECK_NOTNULL(grad);
69 
70  // Check dimensions.
71  CHECK_EQ(input.size(), hess->rows());
72  CHECK_EQ(input.size(), hess->cols());
73  CHECK_EQ(input.size(), grad->size());
74 
75  // Check if cost is active.
76  const float norm = std::hypot(input(dim1_), input(dim2_));
77  if ((norm > threshold_ && !oriented_right_) ||
78  (norm < threshold_ && oriented_right_))
79  return;
80 
81  // Populate hessian and, optionally, gradient.
82  const float norm_2 = norm * norm;
83  const float norm_3 = norm * norm_2;
84  const float x = input(dim1_);
85  const float y = input(dim2_);
86  const float dx = -weight_ * x * (-1.0 + threshold_ / norm);
87  const float dy = -weight_ * y * (-1.0 + threshold_ / norm);
88  const float ddx = weight_ - (threshold_ * y * y * weight_) / norm_3;
89  const float ddy = weight_ - (threshold_ * x * x * weight_) / norm_3;
90  const float dxdy = threshold_ * x * y * weight_ / norm_3;
91 
92  (*grad)(dim1_) += dx;
93  (*grad)(dim2_) += dy;
94 
95  (*hess)(dim1_, dim1_) += ddx;
96  (*hess)(dim2_, dim2_) += ddy;
97  (*hess)(dim1_, dim2_) += dxdy;
98  (*hess)(dim2_, dim1_) += dxdy;
99 }
100 
101 } // namespace ilqgames