ilqgames
A new real-time solver for large-scale differential games.
air_3d.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Air3D dynamics, from:
40 // https://www.cs.ubc.ca/~mitchell/Papers/publishedIEEEtac05.pdf.
41 //
42 // Here, two Dubins cars are navigating in relative coordinates, and the usual
43 // setup is a pursuit-evasion game.
44 //
45 // Dynamics are:
46 // \dot r_x = -v_e + v_p cos(r_theta) + u_e r_y
47 // \dot r_y = v_p sin(r_theta) - u_e r_x
48 // \dot r_theta = u_p - u_e
49 // and the convention below is that controls are "omega" and the evader is P1
50 // and the pursuer is P2.
51 //
52 ///////////////////////////////////////////////////////////////////////////////
53 
54 #include <ilqgames/dynamics/air_3d.h>
55 
56 namespace ilqgames {
57 
58 // Constexprs for state indices.
59 const Dimension Air3D::kNumXDims = 3;
60 const Dimension Air3D::kRxIdx = 0;
61 const Dimension Air3D::kRyIdx = 1;
62 const Dimension Air3D::kRThetaIdx = 2;
63 
64 // Constexprs for control indices.
65 const PlayerIndex Air3D::kNumPlayers = 2;
66 
67 const Dimension Air3D::kNumU1Dims = 1;
68 const Dimension Air3D::kOmega1Idx = 0;
69 
70 const Dimension Air3D::kNumU2Dims = 1;
71 const Dimension Air3D::kOmega2Idx = 0;
72 }