ilqgames
A new real-time solver for large-scale differential games.
File List
Here is a list of all documented files with brief descriptions:
[detail level 1234]
  include
  ilqgames
  constraint
  cost
  dynamics
  examples
  geometry
  gui
  solver
  utils
  src
 air_3d.cpp
 air_3d_example.cpp
 augmented_lagrangian_solver.cpp
 check_local_nash_equilibrium.cpp
 compute_strategy_costs.cpp
 concatenated_dynamical_system.cpp
 concatenated_flat_system.cpp
 constraint.cpp
 control_sliders.cpp
 cost_inspector.cpp
 curvature_cost.cpp
 draw_shapes.cpp
 dubins_origin_example.cpp
 extreme_value_cost.cpp
 flat_roundabout_merging_example.cpp
 ilq_solver.cpp
 initialize_along_route.cpp
 line_segment2.cpp
 locally_convex_proximity_cost.cpp
 loop_timer.cpp
 lq_feedback_solver.cpp
 lq_open_loop_solver.cpp
 make_directory.cpp
 minimally_invasive_receding_horizon_simulator.cpp
 modified_air_3d_example.cpp
 modified_three_player_intersection_example.cpp
 multi_player_dynamical_system.cpp
 multi_player_flat_system.cpp
 multi_player_integrable_system.cpp
 nominal_path_length_cost.cpp
 one_player_reachability_example.cpp
 operating_point.cpp
 orientation_cost.cpp
 player_cost.cpp
 player_cost_cache.cpp
 polyline2.cpp
 polyline2_signed_distance_constraint.cpp
 polyline2_signed_distance_cost.cpp
 problem.cpp
 proximity_constraint.cpp
 proximity_cost.cpp
 quadratic_cost.cpp
 quadratic_difference_cost.cpp
 quadratic_norm_cost.cpp
 quadratic_polyline2_cost.cpp
 receding_horizon_simulator.cpp
 relative_distance_cost.cpp
 relative_time_tracker.cpp
 roundabout_lane_center.cpp
 roundabout_merging_example.cpp
 route_progress_cost.cpp
 semiquadratic_cost.cpp
 semiquadratic_norm_cost.cpp
 semiquadratic_polyline2_cost.cpp
 signed_distance_cost.cpp
 single_player_car_5d.cpp
 single_player_car_6d.cpp
 single_player_car_7d.cpp
 single_player_delayed_dubins_car.cpp
 single_player_dubins_car.cpp
 single_player_flat_car_6d.cpp
 single_player_flat_unicycle_4d.cpp
 single_player_point_mass_2d.cpp
 single_player_unicycle_4d.cpp
 single_player_unicycle_5d.cpp
 skeleton_example.cpp
 solution_splicer.cpp
 solver_log.cpp
 three_player_collision_avoidance_reachability_example.cpp
 three_player_flat_intersection_example.cpp
 three_player_flat_overtaking_example.cpp
 three_player_intersection_example.cpp
 three_player_intersection_reachability_example.cpp
 three_player_overtaking_example.cpp
 top_down_renderer.cpp
 two_player_collision_avoidance_reachability_example.cpp
 two_player_collision_example.cpp
 two_player_reachability_example.cpp
 two_player_unicycle_4d.cpp
 weighted_convex_proximity_cost.cpp