ilqgames
A new real-time solver for large-scale differential games.
constraint.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Base class for all explicit (scalar-valued) equality constraints. These
40 // constraints are of the form: g(x) = 0 for some vector x.
41 //
42 // In addition to checking for satisfaction (and returning the constraint value
43 // g(x)), they also support computing first and second derivatives of the
44 // constraint value itself and the square of the constraint value, each scaled
45 // by lambda or mu respectively (from the augmented Lagrangian). That is, they
46 // compute gradients and Hessians of
47 // L(x, lambda, mu) = lambda * g(x) + mu * g(x) * g(x) / 2
48 //
49 ///////////////////////////////////////////////////////////////////////////////
50 
51 #include <ilqgames/constraint/constraint.h>
52 #include <ilqgames/utils/relative_time_tracker.h>
53 #include <ilqgames/utils/types.h>
54 
55 #include <glog/logging.h>
56 #include <memory>
57 #include <string>
58 
59 namespace ilqgames {
60 
61 float Constraint::mu_ = constants::kDefaultMu;
62 
63 void Constraint::ModifyDerivatives(Time t, float g, float* dx, float* ddx,
64  float* dy, float* ddy, float* dxdy) const {
65  // Unpack lambda.
66  const float lambda = lambdas_[TimeIndex(t)];
67  const float mu = Mu(lambda, g);
68 
69  // Assumes that these are just the derivatives of g(x, y), and modifies them
70  // to be derivatives of lambda g(x) + mu g(x) g(x) / 2.
71  const float new_dx = lambda * *dx + mu * g * *dx;
72  const float new_ddx = lambda * *ddx + mu * (*dx * *dx + g * *ddx);
73 
74  if (dy) {
75  CHECK_NOTNULL(ddy);
76  CHECK_NOTNULL(dxdy);
77 
78  const float new_dy = lambda * *dy + mu * g * *dy;
79  const float new_ddy = lambda * *ddy + mu * (*dy * *dy + g * *ddy);
80  const float new_dxdy = lambda * *dxdy + mu * (*dy * *dx + g * *dxdy);
81 
82  *dy = new_dy;
83  *ddy = new_ddy;
84  *dxdy = new_dxdy;
85  }
86 
87  *dx = new_dx;
88  *ddx = new_ddx;
89 }
90 
91 } // namespace ilqgames