ilqgames
A new real-time solver for large-scale differential games.
locally_convex_proximity_cost.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Penalizes min(I(abs(x1 - x2) < d) * (d - abs(x1 - x2))^2,
40 // I(abs(y1 - y2) < d) * (d - abs(y1 - y2))^2).
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #include <ilqgames/cost/locally_convex_proximity_cost.h>
45 #include <ilqgames/utils/types.h>
46 
47 #include <glog/logging.h>
48 
49 namespace ilqgames {
50 
51 float LocallyConvexProximityCost::Evaluate(const VectorXf& input) const {
52  const float dx = input(xidx1_) - input(xidx2_);
53  const float dy = input(yidx1_) - input(yidx2_);
54 
55  if (dx * dx >= threshold_sq_ || dy * dy >= threshold_sq_) return 0.0;
56 
57  const float delta_x = threshold_ - std::abs(dx);
58  const float delta_y = threshold_ - std::abs(dy);
59  return 0.5 * weight_ * std::min(delta_x * delta_x, delta_y * delta_y);
60 }
61 
62 void LocallyConvexProximityCost::Quadraticize(const VectorXf& input,
63  MatrixXf* hess,
64  VectorXf* grad) const {
65  CHECK_NOTNULL(hess);
66  CHECK_NOTNULL(grad);
67 
68  // Check dimensions.
69  CHECK_EQ(input.size(), hess->rows());
70  CHECK_EQ(input.size(), hess->cols());
71  CHECK_EQ(input.size(), grad->size());
72 
73  // Compute Hessian and gradient.
74  const float dx = input(xidx1_) - input(xidx2_);
75  const float dy = input(yidx1_) - input(yidx2_);
76 
77  if (dx * dx >= threshold_sq_ || dy * dy >= threshold_sq_) return;
78 
79  // Which dimension is active, x or y?
80  const float delta_x = threshold_ - std::abs(dx);
81  const float delta_y = threshold_ - std::abs(dy);
82 
83  const bool is_x_active = delta_x * delta_x < delta_y * delta_y;
84 
85  if (is_x_active) {
86  const float dx1 = -weight_ * delta_x;
87  const float ddx1 = weight_;
88 
89  (*grad)(xidx1_) += dx1;
90  (*grad)(xidx2_) -= dx1;
91 
92  (*hess)(xidx1_, xidx1_) += ddx1;
93  (*hess)(xidx2_, xidx2_) += ddx1;
94  (*hess)(xidx1_, xidx2_) -= ddx1;
95  (*hess)(xidx2_, xidx1_) -= ddx1;
96  } else {
97  const float dy1 = -weight_ * delta_y;
98  const float ddy1 = weight_;
99 
100  (*grad)(yidx1_) += dy1;
101  (*grad)(yidx2_) -= dy1;
102 
103  (*hess)(yidx1_, yidx1_) += ddy1;
104  (*hess)(yidx2_, yidx2_) += ddy1;
105  (*hess)(yidx1_, yidx2_) -= ddy1;
106  (*hess)(yidx2_, yidx1_) -= ddy1;
107  }
108 }
109 
110 } // namespace ilqgames