ilqgames
A new real-time solver for large-scale differential games.
nominal_path_length_cost.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Quadratic penalty on deviation from a nominal path length, which depends upon
40 // time and desired speed.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #include <ilqgames/cost/nominal_path_length_cost.h>
45 #include <ilqgames/utils/types.h>
46 
47 #include <glog/logging.h>
48 
49 namespace ilqgames {
50 
51 float NominalPathLengthCost::Evaluate(Time t, const VectorXf& input) const {
52  CHECK_LT(dimension_, input.size());
53 
54  const float delta = input(dimension_) - t * nominal_speed_;
55 
56  return 0.5 * weight_ * delta * delta;
57 }
58 
59 void NominalPathLengthCost::Quadraticize(Time t, const VectorXf& input,
60  MatrixXf* hess, VectorXf* grad) const {
61  CHECK_LT(dimension_, input.size());
62  CHECK_NOTNULL(hess);
63  CHECK_NOTNULL(grad);
64 
65  // Check dimensions.
66  CHECK_EQ(input.size(), hess->rows());
67  CHECK_EQ(input.size(), hess->cols());
68  CHECK_EQ(input.size(), grad->size());
69 
70  // Populate Hessian and gradient.
71  const float delta = input(dimension_) - t * nominal_speed_;
72 
73  const float dx = weight_ * delta;
74  const float ddx = weight_;
75 
76  (*grad)(dimension_) += dx;
77  (*hess)(dimension_, dimension_) += ddx;
78 }
79 
80 } // namespace ilqgames