ilqgames
A new real-time solver for large-scale differential games.
quadratic_cost.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Quadratic cost in a particular (or all) dimension(s).
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #include <ilqgames/cost/quadratic_cost.h>
44 #include <ilqgames/utils/types.h>
45 
46 #include <glog/logging.h>
47 #include <numeric>
48 
49 namespace ilqgames {
50 
51 float QuadraticCost::Evaluate(const VectorXf& input) const {
52  CHECK_LT(dimension_, input.size());
53 
54  // If dimension non-negative, then just square the desired dimension.
55  if (dimension_ >= 0) {
56  const float delta = input(dimension_) - nominal_;
57  return 0.5 * weight_ * delta * delta;
58  }
59 
60  // Otherwise, cost is squared 2-norm of entire input.
61  return 0.5 * weight_ *
62  (input - VectorXf::Constant(input.size(), nominal_)).squaredNorm();
63 }
64 
65 void QuadraticCost::Quadraticize(const VectorXf& input, MatrixXf* hess,
66  VectorXf* grad) const {
67  CHECK_LT(dimension_, input.size());
68  CHECK_NOTNULL(hess);
69  CHECK_NOTNULL(grad);
70 
71  // Check dimensions.
72  CHECK_EQ(input.size(), hess->rows());
73  CHECK_EQ(input.size(), hess->cols());
74  CHECK_EQ(input.size(), grad->size());
75 
76  // Handle single dimension case first.
77  if (dimension_ >= 0) {
78  const float delta = input(dimension_) - nominal_;
79  const float dx = weight_ * delta;
80  const float ddx = weight_;
81 
82  (*grad)(dimension_) += dx;
83  (*hess)(dimension_, dimension_) += ddx;
84  }
85 
86  // Handle dimension < 0 case.
87  else {
88  const VectorXf delta = input - VectorXf::Constant(input.size(), nominal_);
89 
90  *grad += weight_ * delta;
91  hess->diagonal() =
92  hess->diagonal() + VectorXf::Constant(input.size(), weight_);
93  }
94 }
95 
96 } // namespace ilqgames