ilqgames
A new real-time solver for large-scale differential games.
quadratic_difference_cost.cpp
1 /*
2  * Copyright (c) 2019, The Regents of the University of California (Regents).
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * 1. Redistributions of source code must retain the above copyright
10  * notice, this list of conditions and the following disclaimer.
11  *
12  * 2. Redistributions in binary form must reproduce the above
13  * copyright notice, this list of conditions and the following
14  * disclaimer in the documentation and/or other materials provided
15  * with the distribution.
16  *
17  * 3. Neither the name of the copyright holder nor the names of its
18  * contributors may be used to endorse or promote products derived
19  * from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
22  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
25  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
26  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
27  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31  * POSSIBILITY OF SUCH DAMAGE.
32  *
33  * Please contact the author(s) of this library if you have any questions.
34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Quadratic cost on pairwise differences between dimensions.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #include <ilqgames/cost/quadratic_difference_cost.h>
44 #include <ilqgames/utils/types.h>
45 
46 #include <glog/logging.h>
47 
48 namespace ilqgames {
49 
50 float QuadraticDifferenceCost::Evaluate(const VectorXf& input) const {
51  float total = 0.0;
52  for (size_t ii = 0; ii < dims1_.size(); ii++) {
53  const float diff = input(dims1_[ii]) - input(dims2_[ii]);
54  total += diff * diff;
55  }
56 
57  // Otherwise, cost is squared 2-norm of entire input.
58  return 0.5 * weight_ * total;
59 }
60 
61 void QuadraticDifferenceCost::Quadraticize(const VectorXf& input,
62  MatrixXf* hess,
63  VectorXf* grad) const {
64  CHECK_NOTNULL(hess);
65 
66  // Check dimensions.
67  CHECK_EQ(input.size(), hess->rows());
68  CHECK_EQ(input.size(), hess->cols());
69 
70  if (grad) CHECK_EQ(input.size(), grad->size());
71 
72  for (size_t ii = 0; ii < dims1_.size(); ii++) {
73  const float dx = weight_ * (input(dims1_[ii]) - input(dims2_[ii]));
74  const float dy = -dx;
75  const float ddx = weight_;
76  const float ddy = weight_;
77  const float dxdy = -weight_;
78 
79  (*hess)(dims1_[ii], dims1_[ii]) += ddx;
80  (*hess)(dims2_[ii], dims2_[ii]) += ddy;
81  (*hess)(dims1_[ii], dims2_[ii]) += dxdy;
82  (*hess)(dims2_[ii], dims1_[ii]) += dxdy;
83 
84  if (grad) {
85  (*grad)(dims1_[ii]) += dx;
86  (*grad)(dims2_[ii]) += dy;
87  }
88  }
89 }
90 
91 } // namespace ilqgames