ilqgames
A new real-time solver for large-scale differential games.
receding_horizon_simulator.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Utility for solving a problem using a receding horizon, simulating dynamics
40 // forward at each stage to account for the passage of time.
41 //
42 // This class is intended as a facsimile of a real-time, online receding horizon
43 // problem in which short horizon problems are solved asynchronously throughout
44 // operation.
45 //
46 ///////////////////////////////////////////////////////////////////////////////
47 
48 #ifndef ILQGAMES_EXAMPLES_RECEDING_HORIZON_SIMULATOR_H
49 #define ILQGAMES_EXAMPLES_RECEDING_HORIZON_SIMULATOR_H
50 
51 #include <ilqgames/solver/game_solver.h>
52 #include <ilqgames/solver/solution_splicer.h>
53 #include <ilqgames/utils/solver_log.h>
54 
55 #include <memory>
56 #include <vector>
57 
58 namespace ilqgames {
59 
60 // Solve this game following a receding horizon, accounting for the time used
61 // to solve each subproblem and integrating dynamics forward accordingly.
62 std::vector<std::shared_ptr<const SolverLog>> RecedingHorizonSimulator(
63  Time final_time, Time planner_runtime, GameSolver* solver);
64 
65 } // namespace ilqgames
66 
67 #endif