ilqgames
A new real-time solver for large-scale differential games.
route_progress_cost.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Quadratic penalty on distance from where we should be along a given polyline
40 // if we were traveling at the given nominal speed.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #include <ilqgames/cost/route_progress_cost.h>
45 #include <ilqgames/geometry/polyline2.h>
46 #include <ilqgames/utils/types.h>
47 
48 #include <string>
49 #include <tuple>
50 
51 namespace ilqgames {
52 
53 float RouteProgressCost::Evaluate(Time t, const VectorXf& input) const {
54  CHECK_LT(xidx_, input.size());
55  CHECK_LT(yidx_, input.size());
56 
57  const float desired_route_pos =
58  initial_route_pos_ + (t - initial_time_) * nominal_speed_;
59  const Point2 desired = polyline_.PointAt(desired_route_pos, nullptr, nullptr);
60 
61  const float dx = input(xidx_) - desired.x();
62  const float dy = input(yidx_) - desired.y();
63  return 0.5 * weight_ * (dx * dx + dy * dy);
64 }
65 
66 void RouteProgressCost::Quadraticize(Time t, const VectorXf& input,
67  MatrixXf* hess, VectorXf* grad) const {
68  CHECK_LT(xidx_, input.size());
69  CHECK_LT(yidx_, input.size());
70 
71  CHECK_NOTNULL(hess);
72  CHECK_NOTNULL(grad);
73  CHECK_EQ(input.size(), hess->rows());
74  CHECK_EQ(input.size(), hess->cols());
75  CHECK_EQ(input.size(), grad->size());
76 
77  // Unpack current position and find closest point / segment.
78  const Point2 current_position(input(xidx_), input(yidx_));
79  const float desired_route_pos =
80  initial_route_pos_ + (t - initial_time_) * nominal_speed_;
81 
82  bool is_endpoint;
83  const Point2 route_point =
84  polyline_.PointAt(desired_route_pos, nullptr, nullptr, &is_endpoint);
85 
86  // Compute gradient and Hessian.
87  const float diff_x = current_position.x() - route_point.x();
88  const float diff_y = current_position.y() - route_point.y();
89  const float dx = weight_ * diff_x;
90  const float dy = weight_ * diff_y;
91  const float ddx = weight_;
92  const float ddy = weight_;
93  const float dxdy = 0.0;
94 
95  (*grad)(xidx_) += dx;
96  (*grad)(yidx_) += dy;
97 
98  (*hess)(xidx_, xidx_) += ddx;
99  (*hess)(yidx_, yidx_) += ddy;
100  (*hess)(xidx_, yidx_) += dxdy;
101  (*hess)(yidx_, xidx_) += dxdy;
102 }
103 
104 } // namespace ilqgames