ilqgames
A new real-time solver for large-scale differential games.
single_player_car_6d.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Single player dynamics modeling a car. 5 states and 2 control inputs.
40 // State is [x, y, theta, phi, v, a], control is [omega, j], and dynamics are:
41 // \dot px = v cos theta
42 // \dot py = v sin theta
43 // \dot theta = (v / L) * tan phi
44 // \dot phi = omega
45 // \dot v = a
46 // \dot a = j
47 // Please refer to
48 // https://www.sciencedirect.com/science/article/pii/S2405896316301215
49 // for further details.
50 //
51 ///////////////////////////////////////////////////////////////////////////////
52 
53 #include <ilqgames/dynamics/single_player_car_6d.h>
54 
55 namespace ilqgames {
56 
57 // Constexprs for state indices.
58 const Dimension SinglePlayerCar6D::kNumXDims = 6;
59 const Dimension SinglePlayerCar6D::kPxIdx = 0;
60 const Dimension SinglePlayerCar6D::kPyIdx = 1;
61 const Dimension SinglePlayerCar6D::kThetaIdx = 2;
62 const Dimension SinglePlayerCar6D::kPhiIdx = 3;
63 const Dimension SinglePlayerCar6D::kVIdx = 4;
64 const Dimension SinglePlayerCar6D::kAIdx = 5;
65 
66 // Constexprs for control indices.
67 const Dimension SinglePlayerCar6D::kNumUDims = 2;
68 const Dimension SinglePlayerCar6D::kOmegaIdx = 0;
69 const Dimension SinglePlayerCar6D::kJerkIdx = 1;
70 
71 } // namespace ilqgames