ilqgames
A new real-time solver for large-scale differential games.
single_player_delayed_dubins_car.cpp
1 /*
2  * Copyright (c) 2020, The Regents of the University of California (Regents).
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * 1. Redistributions of source code must retain the above copyright
10  * notice, this list of conditions and the following disclaimer.
11  *
12  * 2. Redistributions in binary form must reproduce the above
13  * copyright notice, this list of conditions and the following
14  * disclaimer in the documentation and/or other materials provided
15  * with the distribution.
16  *
17  * 3. Neither the name of the copyright holder nor the names of its
18  * contributors may be used to endorse or promote products derived
19  * from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
22  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
25  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
26  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
27  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31  * POSSIBILITY OF SUCH DAMAGE.
32  *
33  * Please contact the author(s) of this library if you have any questions.
34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Single player dynamics modeling a Dubins car with input delay. 4 states and 1
40 // control input. State is [x, y, theta, omega], control is [alpha], and
41 // dynamics are:
42 // \dot px = v cos theta
43 // \dot py = v sin theta
44 // \dot theta = omega
45 // \dot omega = alpha
46 //
47 ///////////////////////////////////////////////////////////////////////////////
48 
49 #include <ilqgames/dynamics/single_player_delayed_dubins_car.h>
50 
51 namespace ilqgames {
52 
53 // Constexprs for state indices.
54 const Dimension SinglePlayerDelayedDubinsCar::kNumXDims = 4;
55 const Dimension SinglePlayerDelayedDubinsCar::kPxIdx = 0;
56 const Dimension SinglePlayerDelayedDubinsCar::kPyIdx = 1;
57 const Dimension SinglePlayerDelayedDubinsCar::kThetaIdx = 2;
58 const Dimension SinglePlayerDelayedDubinsCar::kOmegaIdx = 3;
59 
60 // Constexprs for control indices.
61 const Dimension SinglePlayerDelayedDubinsCar::kNumUDims = 1;
62 const Dimension SinglePlayerDelayedDubinsCar::kAlphaIdx = 0;
63 
64 } // namespace ilqgames