ilqgames
A new real-time solver for large-scale differential games.
single_player_flat_unicycle_4d.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Single player dynamics modeling a unicycle. 4 states and 2 control inputs.
40 // State is [x, y, theta, v], control is [omega, a], and dynamics are:
41 // \dot px = v cos theta
42 // \dot py = v sin theta
43 // \dot theta = omega
44 // \dot v = a
45 //
46 // Linear system state xi is laid out as [x, y, vx, vy]:
47 // vx = v * cos(theta)
48 // vy = v * sin(theta)
49 //
50 ///////////////////////////////////////////////////////////////////////////////
51 
52 #include <ilqgames/dynamics/single_player_flat_unicycle_4d.h>
53 
54 namespace ilqgames {
55 
56 // Constexprs for state indices.
57 const Dimension SinglePlayerFlatUnicycle4D::kNumXDims = 4;
58 const Dimension SinglePlayerFlatUnicycle4D::kPxIdx = 0;
59 const Dimension SinglePlayerFlatUnicycle4D::kPyIdx = 1;
60 const Dimension SinglePlayerFlatUnicycle4D::kThetaIdx = 2;
61 const Dimension SinglePlayerFlatUnicycle4D::kVIdx = 3;
62 const Dimension SinglePlayerFlatUnicycle4D::kVxIdx = 2;
63 const Dimension SinglePlayerFlatUnicycle4D::kVyIdx = 3;
64 
65 // Constexprs for control indices.
66 const Dimension SinglePlayerFlatUnicycle4D::kNumUDims = 2;
67 const Dimension SinglePlayerFlatUnicycle4D::kOmegaIdx = 0;
68 const Dimension SinglePlayerFlatUnicycle4D::kAIdx = 1;
69 
70 }