ilqgames
A new real-time solver for large-scale differential games.
single_player_point_mass_2d.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Single player dynamics modeling a 2D point mass. 4 states, 2 control inputs.
40 // State is [x, y, xdot, ydot], control is [ax, ay], and dynamics are:
41 // \dot px = vx
42 // \dot py = vy
43 // \dot vx = ax
44 // \dot vy = ay
45 ///////////////////////////////////////////////////////////////////////////////
46 
47 #include <ilqgames/dynamics/single_player_point_mass_2d.h>
48 
49 namespace ilqgames {
50 
51 // Constexprs for state indices.
52 const Dimension SinglePlayerPointMass2D::kNumXDims = 4;
53 const Dimension SinglePlayerPointMass2D::kPxIdx = 0;
54 const Dimension SinglePlayerPointMass2D::kPyIdx = 1;
55 const Dimension SinglePlayerPointMass2D::kVxIdx = 2;
56 const Dimension SinglePlayerPointMass2D::kVyIdx = 3;
57 
58 // Constexprs for control indices.
59 const Dimension SinglePlayerPointMass2D::kNumUDims = 2;
60 const Dimension SinglePlayerPointMass2D::kAxIdx = 0;
61 const Dimension SinglePlayerPointMass2D::kAyIdx = 1;
62 
63 } // namespace ilqgames