ilqgames
A new real-time solver for large-scale differential games.
single_player_unicycle_4d.cpp
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Single player dynamics modeling a unicycle. 4 states and 2 control inputs.
40 // State is [x, y, theta, v], control is [omega, a], and dynamics are:
41 // \dot px = v cos theta
42 // \dot py = v sin theta
43 // \dot theta = omega
44 // \dot v = a
45 //
46 ///////////////////////////////////////////////////////////////////////////////
47 
48 #include <ilqgames/dynamics/single_player_unicycle_4d.h>
49 
50 namespace ilqgames {
51 
52 // Constexprs for state indices.
53 const Dimension SinglePlayerUnicycle4D::kNumXDims = 4;
54 const Dimension SinglePlayerUnicycle4D::kPxIdx = 0;
55 const Dimension SinglePlayerUnicycle4D::kPyIdx = 1;
56 const Dimension SinglePlayerUnicycle4D::kThetaIdx = 2;
57 const Dimension SinglePlayerUnicycle4D::kVIdx = 3;
58 
59 // Constexprs for control indices.
60 const Dimension SinglePlayerUnicycle4D::kNumUDims = 2;
61 const Dimension SinglePlayerUnicycle4D::kOmegaIdx = 0;
62 const Dimension SinglePlayerUnicycle4D::kAIdx = 1;
63 
64 }