ilqgames
A new real-time solver for large-scale differential games.
solve_feedback_lq_game.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Core LQ game solver from Basar and Olsder, "Preliminary Notation for
40 // Corollary 6.1" (pp. 279). All notation matches the text, though we
41 // shall assume that `c` (additive drift in dynamics) is always `0`, which
42 // holds because these dynamics are for delta x, delta us.
43 // Also, we have modified terms slightly to account for linear terms in the
44 // stage cost for control, i.e.
45 // control penalty i = 0.5 \sum_j du_j^T R_ij (du_j + 2 r_ij)
46 //
47 // Solve a time-varying, finite horizon LQ game (finds closed-loop Nash
48 // feedback strategies for both players).
49 //
50 // Assumes that dynamics are given by
51 // ``` dx_{k+1} = A_k dx_k + \sum_i Bs[i]_k du[i]_k ```
52 //
53 // Returns strategies Ps, alphas.
54 //
55 ///////////////////////////////////////////////////////////////////////////////
56 
57 #ifndef ILQGAMES_SOLVER_SOLVE_FEEDBACK_LQ_GAME_H
58 #define ILQGAMES_SOLVER_SOLVE_FEEDBACK_LQ_GAME_H
59 
60 #include <ilqgames/dynamics/multi_player_integrable_system.h>
61 #include <ilqgames/solver/lq_solver.h>
62 #include <ilqgames/utils/linear_dynamics_approximation.h>
63 #include <ilqgames/utils/quadratic_cost_approximation.h>
64 #include <ilqgames/utils/strategy.h>
65 
66 #include <vector>
67 
68 namespace ilqgames {
69 
70 class LQFeedbackSolver : LQSolver {
71 } std::vector<Strategy> SolveFeedbackLQGame(
72  const MultiPlayerIntegrableSystem& dynamics,
73  const std::vector<LinearDynamicsApproximation>& linearization,
74  const std::vector<std::vector<QuadraticCostApproximation>>&
75  quadraticization);
76 
77 } // namespace ilqgames
78 
79 #endif