ilqgames
A new real-time solver for large-scale differential games.
line_segment2.h
1 /*
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Line segment in 2D.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef ILQGAMES_GEOMETRY_LINE_SEGMENT2_H
44 #define ILQGAMES_GEOMETRY_LINE_SEGMENT2_H
45 
46 #include <ilqgames/utils/types.h>
47 
48 #include <glog/logging.h>
49 
50 namespace ilqgames {
51 
52 class LineSegment2 {
53  public:
54  ~LineSegment2() {}
55  LineSegment2(const Point2& point1, const Point2& point2)
56  : p1_(point1),
57  p2_(point2),
58  length_((point1 - point2).norm()),
59  unit_direction_((point2 - point1) / length_) {
60  CHECK_GT(length_, constants::kSmallNumber);
61  }
62 
63  // Accessors.
64  float Length() const { return length_; }
65  const Point2& FirstPoint() const { return p1_; }
66  const Point2& SecondPoint() const { return p2_; }
67  const Point2& UnitDirection() const { return unit_direction_; }
68  float Heading() const {
69  return std::atan2(UnitDirection().y(), UnitDirection().x());
70  }
71 
72  // Compute which side of this line segment the query point is on.
73  // Returns true for the "right" side and false for the "left.""
74  bool Side(const Point2& query) const;
75 
76  // Find closest point on this line segment to a given point (and optionally
77  // the signed squared distance, where right is positive, and whether or not
78  // the closest point is an endpoint).
79  Point2 ClosestPoint(const Point2& query, bool* is_endpoint = nullptr,
80  float* signed_squared_distance = nullptr) const;
81 
82  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
83 
84  private:
85  Point2 p1_;
86  Point2 p2_;
87  float length_;
88  Point2 unit_direction_;
89 }; // struct LineSegment2
90 
91 } // namespace ilqgames
92 
93 #endif