ilqgames
A new real-time solver for large-scale differential games.
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ilqgames
cost
quadratic_norm_cost.h
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/*
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* Copyright (c) 2019, The Regents of the University of California (Regents).
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* Please contact the author(s) of this library if you have any questions.
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* Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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*/
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///////////////////////////////////////////////////////////////////////////////
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//
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// Quadratic cost function of the norm of two states (difference from some
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// nominal norm value), i.e. 0.5 * w * (||(x, y)|| - nominal)^2.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef ILQGAMES_COST_QUADRATIC_NORM_COST_H
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#define ILQGAMES_COST_QUADRATIC_NORM_COST_H
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#include <ilqgames/cost/time_invariant_cost.h>
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#include <ilqgames/utils/types.h>
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#include <glog/logging.h>
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#include <string>
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#include <utility>
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namespace
ilqgames
{
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class
QuadraticNormCost
:
public
TimeInvariantCost
{
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public
:
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// Construct from a multiplicative weight, the dimensions in which to apply
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// the quadratic cost, a threshold, and a flag for which side to apply it.
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QuadraticNormCost
(
float
weight,
const
std::pair<Dimension, Dimension>& dims,
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float
nominal = 0.0,
const
std::string& name =
""
)
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:
TimeInvariantCost
(weight, name),
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dim1_(dims.first),
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dim2_(dims.second),
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nominal_(nominal) {
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CHECK_GE(dim1_, 0);
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CHECK_GE(dim2_, 0);
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}
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// Evaluate this cost at the current input.
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float
Evaluate(
const
VectorXf& input)
const
;
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// Quadraticize this cost at the given input, and add to the running
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// sum of gradients and Hessians.
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void
Quadraticize(
const
VectorXf& input, MatrixXf* hess,
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VectorXf* grad)
const
;
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private
:
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// Dimensions in which to apply the quadratic cost.
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const
Dimension dim1_, dim2_;
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// Nominal value in this (or all) dimensions.
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const
float
nominal_;
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};
//\class QuadraticCost
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}
// namespace ilqgames
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#endif
ilqgames::QuadraticNormCost
Definition:
quadratic_norm_cost.h:56
ilqgames
Definition:
air_3d.cpp:56
ilqgames::TimeInvariantCost
Definition:
time_invariant_cost.h:53
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