ilqgames
A new real-time solver for large-scale differential games.
semiquadratic_cost.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Semiquadratic cost in a particular dimension, starting above or below a given
40 // threshold.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_COST_SEMIQUADRATIC_COST_H
45 #define ILQGAMES_COST_SEMIQUADRATIC_COST_H
46 
47 #include <ilqgames/cost/time_invariant_cost.h>
48 #include <ilqgames/utils/types.h>
49 
50 #include <glog/logging.h>
51 #include <string>
52 
53 namespace ilqgames {
54 
56  public:
57  // Construct from a multiplicative weight, the dimension in which to apply
58  // the semiquadratic cost, a threshold, and a flag for which side to apply it.
59  SemiquadraticCost(float weight, Dimension dim, float threshold,
60  bool oriented_right, const std::string& name = "")
61  : TimeInvariantCost(weight, name),
62  dimension_(dim),
63  threshold_(threshold),
64  oriented_right_(oriented_right) {
65  CHECK_GE(dimension_, 0);
66  }
67 
68  // Evaluate this cost at the current input.
69  float Evaluate(const VectorXf& input) const;
70 
71  // Quadraticize this cost at the given input, and add to the running
72  // sum of gradients and Hessians.
73  void Quadraticize(const VectorXf& input, MatrixXf* hess,
74  VectorXf* grad) const;
75 
76  private:
77  // Dimension in which to apply the quadratic cost.
78  const Dimension dimension_;
79 
80  // Threshold and which side to apply it to.
81  const float threshold_;
82  const bool oriented_right_;
83 }; //\class SemiquadraticCost
84 
85 } // namespace ilqgames
86 
87 #endif