ilqgames
A new real-time solver for large-scale differential games.
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ilqgames
constraint
time_invariant_constraint.h
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/*
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* Copyright (c) 2020, The Regents of the University of California (Regents).
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* Please contact the author(s) of this library if you have any questions.
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* Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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*/
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///////////////////////////////////////////////////////////////////////////////
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//
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// Base class for all time-invariant explicit constraints.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef ILQGAMES_CONSTRAINT_TIME_INVARIANT_CONSTRAINT_H
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#define ILQGAMES_CONSTRAINT_TIME_INVARIANT_CONSTRAINT_H
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#include <ilqgames/constraint/constraint.h>
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#include <ilqgames/utils/types.h>
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#include <glog/logging.h>
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#include <memory>
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#include <string>
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namespace
ilqgames
{
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class
TimeInvariantConstraint
:
public
Constraint
{
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public
:
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virtual
~
TimeInvariantConstraint
() {}
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// Evaluate this constraint value, i.e., g(x).
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virtual
float
Evaluate(
const
VectorXf& input)
const
= 0;
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float
Evaluate(Time t,
const
VectorXf& input)
const
{
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return
Evaluate(input);
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};
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// Quadraticize the constraint value and its square, each scaled by lambda or
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// mu, respectively (terms in the augmented Lagrangian).
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// NOTE: this is time-varying because time is used to select lambda.
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virtual
void
Quadraticize(Time t,
const
VectorXf& input, MatrixXf* hess,
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VectorXf* grad)
const
= 0;
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protected
:
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explicit
TimeInvariantConstraint
(
bool
is_equality,
const
std::string& name)
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:
Constraint
(is_equality, name) {}
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};
// namespace TimeInvariantConstraint
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}
// namespace ilqgames
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#endif
ilqgames::TimeInvariantConstraint
Definition:
time_invariant_constraint.h:55
ilqgames::Constraint
Definition:
constraint.h:63
ilqgames
Definition:
air_3d.cpp:56
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