ilqgames
A new real-time solver for large-scale differential games.
top_down_renderer.h
1 /*
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Core renderer for 2D top-down trajectories. Integrates with DearImGui.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef ILQGAMES_GUI_TOP_DOWN_RENDERER_H
44 #define ILQGAMES_GUI_TOP_DOWN_RENDERER_H
45 
46 #include <ilqgames/gui/control_sliders.h>
47 #include <ilqgames/solver/top_down_renderable_problem.h>
48 #include <ilqgames/utils/operating_point.h>
49 #include <ilqgames/utils/solver_log.h>
50 #include <ilqgames/utils/types.h>
51 
52 #include <glog/logging.h>
53 #include <imgui/imgui.h>
54 #include <vector>
55 
56 namespace ilqgames {
57 
59  public:
60  ~TopDownRenderer() {}
61 
62  // Takes in a log and lists of x/y/heading indices in the state vector.
64  const std::shared_ptr<const ControlSliders>& sliders,
65  const std::vector<std::shared_ptr<const TopDownRenderableProblem>>&
66  problems)
67  : sliders_(sliders),
68  problems_(problems),
69  center_delta_(0.0, 0.0),
70  last_mouse_position_(0.0, 0.0),
71  pixel_to_meter_ratio_(5.0) {
72  CHECK_NOTNULL(sliders_.get());
73  CHECK_EQ(problems_.size(), sliders_->NumProblems());
74  for (const auto& problem : problems_) CHECK_NOTNULL(problem.get());
75  }
76 
77  // Render the log in a top-down view.
78  void Render();
79 
80  private:
81  // Convert between positions/headings in Cartesian coordinates and window
82  // coordinates.
83  float CurrentZoomLevel() const;
84  float LengthToPixels(float l) const { return l * CurrentZoomLevel(); }
85  float PixelsToLength(float p) const { return p / CurrentZoomLevel(); }
86  float HeadingToWindowCoordinates(float heading) const { return -heading; }
87  ImVec2 PositionToWindowCoordinates(float x, float y) const;
88  Point2 WindowCoordinatesToPosition(const ImVec2& coords) const;
89  ImVec2 WindowCenter() const;
90 
91  // Control sliders.
92  const std::shared_ptr<const ControlSliders> sliders_;
93 
94  // Renderable problem. Used to map from states along an operating point to
95  // position and heading.
96  const std::vector<std::shared_ptr<const TopDownRenderableProblem>> problems_;
97 
98  // Difference from center of the window in world coordinates.
99  ImVec2 center_delta_;
100 
101  // Mouse position at most recent key press, in window coordinates.
102  ImVec2 last_mouse_position_;
103 
104  // Zoom level. This will be the pixel-to-meter ratio.
105  float pixel_to_meter_ratio_;
106 }; // class TopDownRenderer
107 
108 } // namespace ilqgames
109 
110 #endif