ilqgames
A new real-time solver for large-scale differential games.
cost_inspector.h
1 /*
2  * Copyright (c) 2019, The Regents of the University of California (Regents).
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * 1. Redistributions of source code must retain the above copyright
10  * notice, this list of conditions and the following disclaimer.
11  *
12  * 2. Redistributions in binary form must reproduce the above
13  * copyright notice, this list of conditions and the following
14  * disclaimer in the documentation and/or other materials provided
15  * with the distribution.
16  *
17  * 3. Neither the name of the copyright holder nor the names of its
18  * contributors may be used to endorse or promote products derived
19  * from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
22  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
25  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
26  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
27  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31  * POSSIBILITY OF SUCH DAMAGE.
32  *
33  * Please contact the author(s) of this library if you have any questions.
34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Utility for plotting different costs for each player over time. Integrates
40 // with DearImGui.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_GUI_COST_INSPECTOR_H
45 #define ILQGAMES_GUI_COST_INSPECTOR_H
46 
47 #include <ilqgames/cost/player_cost.h>
48 #include <ilqgames/dynamics/multi_player_flat_system.h>
49 #include <ilqgames/gui/control_sliders.h>
50 #include <ilqgames/utils/operating_point.h>
51 #include <ilqgames/utils/player_cost_cache.h>
52 #include <ilqgames/utils/solver_log.h>
53 #include <ilqgames/utils/types.h>
54 
55 #include <glog/logging.h>
56 #include <imgui/imgui.h>
57 #include <string>
58 #include <vector>
59 
60 namespace ilqgames {
61 
63  public:
64  ~CostInspector() {}
65 
66  // Takes in a log and lists of x/y/heading indices in
67  // the state vector.
68  CostInspector(const std::shared_ptr<const ControlSliders>& sliders,
69  const std::vector<std::vector<PlayerCost>>& player_costs)
70  : sliders_(sliders),
71  selected_problem_(0),
72  selected_player_(0),
73  selected_cost_name_("<Please select a cost>") {
74  CHECK_NOTNULL(sliders_.get());
75  CHECK_EQ(player_costs.size(), sliders_->NumProblems());
76 
77  player_costs_.resize(sliders_->NumProblems());
78  for (size_t problem_idx = 0; problem_idx < sliders_->NumProblems();
79  problem_idx++) {
80  for (const auto& log : sliders_->LogsForEachProblem()[problem_idx])
81  player_costs_[problem_idx].emplace_back(log, player_costs[problem_idx]);
82  }
83  }
84 
85  // Render the appropriate costs.
86  void Render() const;
87 
88  private:
89  // Control sliders.
90  const std::shared_ptr<const ControlSliders> sliders_;
91 
92  // Player cost cache for each log, for each problem.
93  std::vector<std::vector<PlayerCostCache>> player_costs_;
94 
95  // Currently selected problem, player and cost name.
96  mutable size_t selected_problem_;
97  mutable PlayerIndex selected_player_;
98  mutable std::string selected_cost_name_;
99 }; // class CostInspector
100 
101 } // namespace ilqgames
102 
103 #endif