ilqgames
A new real-time solver for large-scale differential games.
final_time_cost.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Class for applying a given cost only after a fixed time.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef ILQGAMES_COST_FINAL_TIME_COST_H
44 #define ILQGAMES_COST_FINAL_TIME_COST_H
45 
46 #include <ilqgames/cost/cost.h>
47 #include <ilqgames/utils/types.h>
48 
49 #include <glog/logging.h>
50 #include <memory>
51 #include <string>
52 
53 namespace ilqgames {
54 
55 class FinalTimeCost : public Cost {
56  public:
57  ~FinalTimeCost() {}
58  FinalTimeCost(const std::shared_ptr<const Cost>& cost, Time threshold_time,
59  const std::string& name = "")
60  : Cost(0.0, name), cost_(cost), threshold_time_(threshold_time) {
61  CHECK_NOTNULL(cost.get());
62  }
63 
64  // Evaluate this cost at the current time and input.
65  float Evaluate(Time t, const VectorXf& input) const {
66  return (t >= initial_time_ + threshold_time_) ? cost_->Evaluate(t, input)
67  : 0.0;
68  }
69 
70  // Quadraticize this cost at the given time and input, and add to the running
71  // sum of gradients and Hessians.
72  void Quadraticize(Time t, const VectorXf& input, MatrixXf* hess,
73  VectorXf* grad) const {
74  if (t < initial_time_ + threshold_time_) return;
75  cost_->Quadraticize(t, input, hess, grad);
76  }
77 
78  private:
79  // Cost function.
80  const std::shared_ptr<const Cost> cost_;
81 
82  // Time threshold relative to initial time after which to apply cost.
83  const Time threshold_time_;
84 }; //\class Cost
85 
86 } // namespace ilqgames
87 
88 #endif