ilqgames
A new real-time solver for large-scale differential games.
lq_solver.h
1 /*
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Base class for all LQ game solvers. For further details please refer to
40 // derived class comments.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_SOLVER_LQ_SOLVER_H
45 #define ILQGAMES_SOLVER_LQ_SOLVER_H
46 
47 #include <ilqgames/dynamics/multi_player_integrable_system.h>
48 #include <ilqgames/utils/linear_dynamics_approximation.h>
49 #include <ilqgames/utils/quadratic_cost_approximation.h>
50 #include <ilqgames/utils/strategy.h>
51 
52 #include <glog/logging.h>
53 #include <vector>
54 
55 namespace ilqgames {
56 
57 class LQSolver {
58  public:
59  virtual ~LQSolver() {}
60 
61  // Solve underlying LQ game to a Nash equilibrium. This will differ in derived
62  // classes depending on the information structure of the game.
63  // Optionally return delta xs and costates.
64  virtual std::vector<Strategy> Solve(
65  const std::vector<LinearDynamicsApproximation>& linearization,
66  const std::vector<std::vector<QuadraticCostApproximation>>&
67  quadraticization,
68  const VectorXf& x0, std::vector<VectorXf>* delta_xs = nullptr,
69  std::vector<std::vector<VectorXf>>* costates = nullptr) = 0;
70 
71  protected:
72  LQSolver(const std::shared_ptr<const MultiPlayerIntegrableSystem>& dynamics,
73  size_t num_time_steps)
74  : dynamics_(dynamics), num_time_steps_(num_time_steps) {
75  CHECK_NOTNULL(dynamics.get());
76  }
77 
78  // Dynamics and number of time steps.
79  const std::shared_ptr<const MultiPlayerIntegrableSystem> dynamics_;
80  const size_t num_time_steps_;
81 }; // class LQSolver
82 
83 } // namespace ilqgames
84 
85 #endif