ilqgames
A new real-time solver for large-scale differential games.
multi_player_dynamical_system.h
1 /*
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21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Base class for all multi-player dynamical systems. Supports (discrete-time)
40 // linearization and integration.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_DYNAMICS_MULTI_PLAYER_DYNAMICAL_SYSTEM_H
45 #define ILQGAMES_DYNAMICS_MULTI_PLAYER_DYNAMICAL_SYSTEM_H
46 
47 #include <ilqgames/dynamics/multi_player_integrable_system.h>
48 #include <ilqgames/utils/linear_dynamics_approximation.h>
49 #include <ilqgames/utils/operating_point.h>
50 #include <ilqgames/utils/strategy.h>
51 #include <ilqgames/utils/types.h>
52 
53 #include <vector>
54 
55 namespace ilqgames {
56 
58  public:
59  virtual ~MultiPlayerDynamicalSystem() {}
60 
61  // Compute time derivative of state.
62  virtual VectorXf Evaluate(Time t, const VectorXf& x,
63  const std::vector<VectorXf>& us) const = 0;
64 
65  // Compute a discrete-time Jacobian linearization.
66  virtual LinearDynamicsApproximation Linearize(
67  Time t, const VectorXf& x, const std::vector<VectorXf>& us) const = 0;
68 
69  // Integrate these dynamics forward in time.
70  VectorXf Integrate(Time t0, Time time_interval, const VectorXf& x0,
71  const std::vector<VectorXf>& us) const;
72 
73  // Getters.
74  virtual Dimension UDim(PlayerIndex player_idx) const = 0;
75  virtual PlayerIndex NumPlayers() const = 0;
76 
77  protected:
78  explicit MultiPlayerDynamicalSystem(Dimension xdim)
80 
81 }; //\class MultiPlayerDynamicalSystem
82 
83 } // namespace ilqgames
84 
85 #endif