ilqgames
A new real-time solver for large-scale differential games.
operating_point.h
1 /*
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Container to store an operating point, i.e. states and controls for each
40 // player.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_UTILS_OPERATING_POINT_H
45 #define ILQGAMES_UTILS_OPERATING_POINT_H
46 
47 #include <ilqgames/utils/types.h>
48 
49 #include <glog/logging.h>
50 #include <memory>
51 #include <vector>
52 
53 namespace ilqgames {
54 
56  // Time-indexed list of states.
57  std::vector<VectorXf> xs;
58 
59  // Time-indexed list of controls for all players, i.e. us[kk] is the list of
60  // controls for all players at time index kk.
61  std::vector<std::vector<VectorXf>> us;
62 
63  // Initial time stamp.
64  Time t0;
65 
66  // Construct with empty vectors of the right size, and optionally zero out if
67  // dynamics is non-null.
68  OperatingPoint(size_t num_time_steps, PlayerIndex num_players,
69  Time initial_time);
70 
71  template <typename MultiPlayerSystemType>
72  OperatingPoint(size_t num_time_steps, Time initial_time,
73  const std::shared_ptr<const MultiPlayerSystemType>& dynamics)
74  : OperatingPoint(num_time_steps, dynamics->NumPlayers(), initial_time) {
75  CHECK_NOTNULL(dynamics.get());
76  for (size_t kk = 0; kk < num_time_steps; kk++) {
77  xs[kk] = VectorXf::Zero(dynamics->XDim());
78  for (PlayerIndex ii = 0; ii < dynamics->NumPlayers(); ii++)
79  us[kk][ii] = VectorXf::Zero(dynamics->UDim(ii));
80  }
81  }
82 
83  // Custom swap function.
84  void swap(OperatingPoint& other);
85 }; // struct OperatingPoint
86 
87 } // namespace ilqgames
88 
89 #endif