ilqgames
A new real-time solver for large-scale differential games.
single_player_dynamical_system.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Base class for all single-player dynamical systems. Supports (discrete-time)
40 // linearization.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_DYNAMICS_SINGLE_PLAYER_DYNAMICAL_SYSTEM_H
45 #define ILQGAMES_DYNAMICS_SINGLE_PLAYER_DYNAMICAL_SYSTEM_H
46 
47 #include <ilqgames/utils/types.h>
48 
49 namespace ilqgames {
50 
52  public:
53  virtual ~SinglePlayerDynamicalSystem() {}
54 
55  // Compute time derivative of state.
56  virtual VectorXf Evaluate(Time t, const VectorXf& x,
57  const VectorXf& u) const = 0;
58 
59  // Compute a discrete-time Jacobian linearization.
60  // NOTE: assumes A, B already initialized (to I, 0 respectively) for speed.
61  // NOTE: this function signature violates Google style guide return by
62  // pointer convention intentionally, in order to comply with Eigen standard:
63  // https://eigen.tuxfamily.org/dox/TopicFunctionTakingEigenTypes.html
64  virtual void Linearize(Time t, const VectorXf& x, const VectorXf& u,
65  Eigen::Ref<MatrixXf> A,
66  Eigen::Ref<MatrixXf> B) const = 0;
67 
68  // Distance metric on the state space. By default, just the *squared* 2-norm.
69  virtual float DistanceBetween(const VectorXf& x0, const VectorXf& x1) const {
70  return (x0 - x1).squaredNorm();
71  }
72 
73  // Getters.
74  Dimension XDim() const { return xdim_; }
75  Dimension UDim() const { return udim_; }
76  virtual std::vector<Dimension> PositionDimensions() const = 0;
77 
78  protected:
79  SinglePlayerDynamicalSystem(Dimension xdim, Dimension udim)
80  : xdim_(xdim), udim_(udim) {}
81 
82  // Dimensions.
83  const Dimension xdim_;
84  const Dimension udim_;
85 }; //\class SinglePlayerDynamicalSystem
86 
87 } // namespace ilqgames
88 
89 #endif