ilqgames
A new real-time solver for large-scale differential games.
single_player_flat_system.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Base class for all single-player flat (square) systems. Supports (discrete-
40 // time) linearization.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef ILQGAMES_DYNAMICS_FLAT_SYSTEM_H
45 #define ILQGAMES_DYNAMICS_FLAT_SYSTEM_H
46 
47 #include <ilqgames/utils/types.h>
48 
49 namespace ilqgames {
50 
52  public:
53  virtual ~SinglePlayerFlatSystem() {}
54 
55  // Compute time derivative of state.
56  virtual VectorXf Evaluate(const VectorXf& x, const VectorXf& u) const = 0;
57 
58  // Discrete time approximation of the underlying linearized system.
59  virtual void LinearizedSystem(Eigen::Ref<MatrixXf> A,
60  Eigen::Ref<MatrixXf> B) const = 0;
61 
62  // Utilities for feedback linearization.
63  virtual MatrixXf InverseDecouplingMatrix(const VectorXf& x) const = 0;
64  virtual VectorXf AffineTerm(const VectorXf& x) const = 0;
65  VectorXf LinearizingControl(const VectorXf& x, const VectorXf& v) const {
66  return InverseDecouplingMatrix(x) * (v - AffineTerm(x));
67  }
68  virtual VectorXf ToLinearSystemState(const VectorXf& x) const = 0;
69  virtual VectorXf FromLinearSystemState(const VectorXf& xi) const = 0;
70  virtual bool IsLinearSystemStateSingular(const VectorXf& xi) const = 0;
71 
72  // Partial derivatives of map from xi to x.
73  virtual void Partial(const VectorXf& xi, std::vector<VectorXf>* grads,
74  std::vector<MatrixXf>* hesses) const = 0;
75 
76  // Distance metric on the state space. By default, just the *squared* 2-norm.
77  virtual float DistanceBetween(const VectorXf& x0, const VectorXf& x1) const {
78  return (x0 - x1).squaredNorm();
79  }
80 
81  // Getters.
82  Dimension XDim() const { return xdim_; }
83  Dimension UDim() const { return udim_; }
84  virtual std::vector<Dimension> PositionDimensions() const = 0;
85 
86  protected:
87  SinglePlayerFlatSystem(Dimension xdim, Dimension udim)
88  : xdim_(xdim), udim_(udim) {}
89 
90  // Dimensions.
91  const Dimension xdim_;
92  const Dimension udim_;
93 }; //\class SinglePlayerDynamicalSystem
94 
95 } // namespace ilqgames
96 
97 #endif