ilqgames
A new real-time solver for large-scale differential games.
strategy.h
1 /*
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Container to store a single player's time-indexed strategy.
40 //
41 // Notation is taken from Basar and Olsder, Corollary 6.1.
42 // -- alphas are the feedforward terms
43 // -- Ps are the feedback gains
44 // i.e. delta u[ii] = -P[ii] delta x - alphas[ii]
45 //
46 ///////////////////////////////////////////////////////////////////////////////
47 
48 #ifndef ILQGAMES_UTILS_STRATEGY_H
49 #define ILQGAMES_UTILS_STRATEGY_H
50 
51 #include <ilqgames/utils/operating_point.h>
52 #include <ilqgames/utils/types.h>
53 
54 #include <glog/logging.h>
55 #include <vector>
56 
57 namespace ilqgames {
58 
59 struct Strategy {
60  std::vector<MatrixXf> Ps;
61  std::vector<VectorXf> alphas;
62 
63  // Preallocate memory during construction.
64  Strategy(size_t horizon, Dimension xdim, Dimension udim)
65  : Ps(horizon), alphas(horizon) {
66  for (size_t ii = 0; ii < horizon; ii++) {
67  Ps[ii] = MatrixXf::Zero(udim, xdim);
68  alphas[ii] = VectorXf::Zero(udim);
69  }
70  }
71 
72  // Operator for computing control given time index and delta x.
73  VectorXf operator()(size_t time_index, const VectorXf& delta_x,
74  const VectorXf& u_ref) const {
75  return u_ref - Ps[time_index] * delta_x - alphas[time_index];
76  }
77 
78  // Number of variables.
79  size_t NumVariables() const {
80  const size_t horizon = Ps.size();
81  CHECK_EQ(horizon, alphas.size());
82 
83  return horizon * (Ps.front().size() + alphas.front().size());
84  }
85 }; // struct Strategy
86 
87 } // namespace ilqgames
88 
89 #endif