ilqgames
A new real-time solver for large-scale differential games.
time_invariant_constraint.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Base class for all time-invariant explicit constraints.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef ILQGAMES_CONSTRAINT_TIME_INVARIANT_CONSTRAINT_H
44 #define ILQGAMES_CONSTRAINT_TIME_INVARIANT_CONSTRAINT_H
45 
46 #include <ilqgames/constraint/constraint.h>
47 #include <ilqgames/utils/types.h>
48 
49 #include <glog/logging.h>
50 #include <memory>
51 #include <string>
52 
53 namespace ilqgames {
54 
56  public:
57  virtual ~TimeInvariantConstraint() {}
58 
59  // Evaluate this constraint value, i.e., g(x).
60  virtual float Evaluate(const VectorXf& input) const = 0;
61  float Evaluate(Time t, const VectorXf& input) const {
62  return Evaluate(input);
63  };
64 
65  // Quadraticize the constraint value and its square, each scaled by lambda or
66  // mu, respectively (terms in the augmented Lagrangian).
67  // NOTE: this is time-varying because time is used to select lambda.
68  virtual void Quadraticize(Time t, const VectorXf& input, MatrixXf* hess,
69  VectorXf* grad) const = 0;
70 
71  protected:
72  explicit TimeInvariantConstraint(bool is_equality, const std::string& name)
73  : Constraint(is_equality, name) {}
74 }; // namespace TimeInvariantConstraint
75 
76 } // namespace ilqgames
77 
78 #endif