relative_state.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
38 //
39 // Base class for all relative state types. Relative states are computed from
40 // two State types and are used for representing value function gradients and
41 // relative dynamics.
42 //
44 
45 #ifndef FASTRACK_STATE_RELATIVE_STATE_H
46 #define FASTRACK_STATE_RELATIVE_STATE_H
47 
48 #include <fastrack/utils/types.h>
49 
50 namespace fastrack {
51 namespace state {
52 
53 template <typename TS, typename PS> class RelativeState {
54 public:
55  virtual ~RelativeState() {}
56 
57  // Convert from/to VectorXd.
58  virtual void FromVector(const VectorXd& x) = 0;
59  virtual VectorXd ToVector() const = 0;
60 
61 protected:
62  explicit RelativeState() {}
63 }; //\class RelativeState
64 
65 } // namespace state
66 } // namespace fastrack
67 
68 #endif
Definition: box.h:53
virtual VectorXd ToVector() const =0
virtual void FromVector(const VectorXd &x)=0


fastrack
Author(s): David Fridovich-Keil
autogenerated on Mon Aug 3 2020 21:28:37