ilqgames
A new real-time solver for large-scale differential games.
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include
ilqgames
examples
modified_air_3d_example.h
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/*
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* Copyright (c) 2020, The Regents of the University of California (Regents).
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* Please contact the author(s) of this library if you have any questions.
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* Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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*/
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///////////////////////////////////////////////////////////////////////////////
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//
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// Two player Air3D example from:
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// https://www.cs.ubc.ca/~mitchell/Papers/publishedIEEEtac05.pdf.
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//
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// Modified such that it does *not* use relative dynamics and instead considers
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// the motion of each player separately.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef ILQGAMES_EXAMPLES_MODIFIED_AIR_3D_EXAMPLE_H
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#define ILQGAMES_EXAMPLES_MODIFIED_AIR_3D_EXAMPLE_H
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#include <ilqgames/solver/solver_params.h>
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#include <ilqgames/solver/top_down_renderable_problem.h>
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namespace
ilqgames
{
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class
ModifiedAir3DExample
:
public
TopDownRenderableProblem
{
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public
:
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~
ModifiedAir3DExample
() {}
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ModifiedAir3DExample
() :
TopDownRenderableProblem
() {}
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// Construct dynamics, initial state, and player costs.
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void
ConstructDynamics();
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void
ConstructInitialState();
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void
ConstructPlayerCosts();
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// Unpack x, y, heading (for each player, potentially) from a given state.
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std::vector<float> Xs(
const
VectorXf& x)
const
;
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std::vector<float> Ys(
const
VectorXf& x)
const
;
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std::vector<float> Thetas(
const
VectorXf& x)
const
;
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};
// class ModifiedAir3DExample
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}
// namespace ilqgames
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#endif
ilqgames::ModifiedAir3DExample
Definition:
modified_air_3d_example.h:55
ilqgames
Definition:
air_3d.cpp:56
ilqgames::TopDownRenderableProblem
Definition:
top_down_renderable_problem.h:51
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