ilqgames
A new real-time solver for large-scale differential games.
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ilqgames
cost
nominal_path_length_cost.h
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/*
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* Copyright (c) 2019, The Regents of the University of California (Regents).
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following
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* disclaimer in the documentation and/or other materials provided
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* with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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* Please contact the author(s) of this library if you have any questions.
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* Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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*/
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///////////////////////////////////////////////////////////////////////////////
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//
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// Quadratic penalty on deviation from a nominal path length, which depends upon
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// time and desired speed.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef ILQGAMES_COST_NOMINAL_PATH_LENGTH_H
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#define ILQGAMES_COST_NOMINAL_PATH_LENGTH_H
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#include <ilqgames/cost/cost.h>
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#include <ilqgames/utils/types.h>
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#include <string>
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namespace
ilqgames
{
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class
NominalPathLengthCost
:
public
Cost
{
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public
:
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// Construct from a multiplicative weight and the dimension in which to apply
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// the quadratic cost (difference from nominal).
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NominalPathLengthCost
(
float
weight, Dimension dim,
float
nominal_speed,
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const
std::string& name =
""
)
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:
Cost
(weight, name), dimension_(dim), nominal_speed_(nominal_speed) {}
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// Evaluate this cost at the current time and input.
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float
Evaluate(Time t,
const
VectorXf& input)
const
;
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// Quadraticize this cost at the given time and input, and add to the running
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// sum of gradients and Hessians.
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void
Quadraticize(Time t,
const
VectorXf& input, MatrixXf* hess,
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VectorXf* grad)
const
;
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private
:
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// Dimension in which to apply the quadratic cost.
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const
Dimension dimension_;
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// Nominal speed.
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const
float
nominal_speed_;
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};
//\class NominalPathLengthCost
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}
// namespace ilqgames
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#endif
ilqgames
Definition:
air_3d.cpp:56
ilqgames::NominalPathLengthCost
Definition:
nominal_path_length_cost.h:54
ilqgames::Cost
Definition:
cost.h:55
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