ilqgames
A new real-time solver for large-scale differential games.
proximity_constraint.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // (Time-invariant) proximity (inequality) constraint between two vehicles, i.e.
40 // g(x) = (+/-) (||(px1, py1) - (px2, py2)|| - d) <= 0
41 //
42 // NOTE: The `keep_within` argument specifies the sign of g (true corresponds to
43 // positive).
44 //
45 ///////////////////////////////////////////////////////////////////////////////
46 
47 #ifndef ILQGAMES_CONSTRAINT_PROXIMITY_CONSTRAINT_H
48 #define ILQGAMES_CONSTRAINT_PROXIMITY_CONSTRAINT_H
49 
50 #include <ilqgames/constraint/time_invariant_constraint.h>
51 #include <ilqgames/utils/types.h>
52 
53 #include <glog/logging.h>
54 #include <memory>
55 #include <string>
56 
57 namespace ilqgames {
58 
60  public:
62  ProximityConstraint(const std::pair<Dimension, Dimension>& dims1,
63  const std::pair<Dimension, Dimension>& dims2,
64  float threshold, bool keep_within,
65  const std::string& name = "")
66  : TimeInvariantConstraint(false, name),
67  xidx1_(dims1.first),
68  yidx1_(dims1.second),
69  xidx2_(dims2.first),
70  yidx2_(dims2.second),
71  threshold_(threshold),
72  keep_within_(keep_within) {
73  CHECK_GT(threshold_, 0.0);
74  }
75 
76  // Evaluate this constraint value, i.e., g(x).
77  float Evaluate(const VectorXf& input) const;
78 
79  // Quadraticize the constraint value and its square, each scaled by lambda or
80  // mu, respectively (terms in the augmented Lagrangian).
81  void Quadraticize(Time t, const VectorXf& input, MatrixXf* hess,
82  VectorXf* grad) const;
83 
84  private:
85  // Position dimension indices for both players.
86  const Dimension xidx1_;
87  const Dimension yidx1_;
88  const Dimension xidx2_;
89  const Dimension yidx2_;
90 
91  // Nominal distance threshold.
92  const float threshold_;
93 
94  // Keep within (or without), i.e., orientation of the inequality.
95  const bool keep_within_;
96 }; // namespace ProximityConstraint
97 
98 } // namespace ilqgames
99 
100 #endif