ilqgames
A new real-time solver for large-scale differential games.
relative_time_tracker.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Base class for all named objects which depend upon the initial time and need
40 // to convert between absolute times and time steps. Examples of derived classes
41 // are Cost.
42 //
43 ///////////////////////////////////////////////////////////////////////////////
44 
45 #ifndef ILQGAMES_UTILS_RELATIVE_TIME_TRACKER_H
46 #define ILQGAMES_UTILS_RELATIVE_TIME_TRACKER_H
47 
48 #include <ilqgames/utils/types.h>
49 
50 #include <glog/logging.h>
51 
52 namespace ilqgames {
53 
55  public:
56  virtual ~RelativeTimeTracker() {}
57 
58  // Access and reset initial time.
59  static void ResetInitialTime(Time t0) { initial_time_ = t0; };
60  static Time InitialTime() { return initial_time_; }
61 
62  // Convert between time step and initial time.
63  static Time RelativeTime(size_t kk) {
64  return static_cast<Time>(kk) * time::kTimeStep;
65  }
66  static Time AbsoluteTime(size_t kk) {
67  return initial_time_ + static_cast<Time>(kk) * time::kTimeStep;
68  }
69  static size_t TimeIndex(Time t) {
70  CHECK_GE(t, initial_time_);
71  return static_cast<size_t>((t - initial_time_) / time::kTimeStep);
72  }
73 
74  // Access the name of this object.
75  const std::string& Name() const { return name_; }
76 
77  protected:
78  RelativeTimeTracker(const std::string& name) : name_(name) {}
79 
80  // Name associated to every cost.
81  const std::string name_;
82 
83  // Initial time.
84  static Time initial_time_;
85 }; //\class Cost
86 
87 } // namespace ilqgames
88 
89 #endif