ilqgames
A new real-time solver for large-scale differential games.
single_dimension_constraint.h
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34  * Authors: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
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36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // (Time-invariant) single dimension constraint, i.e., g(x) = (+/-) (x_i - d),
40 // where d is a threshold and sign is determined by the `keep_below` argument
41 // (positive is true).
42 //
43 ///////////////////////////////////////////////////////////////////////////////
44 
45 #ifndef ILQGAMES_CONSTRAINT_SINGLE_DIMENSION_CONSTRAINT_H
46 #define ILQGAMES_CONSTRAINT_SINGLE_DIMENSION_CONSTRAINT_H
47 
48 #include <ilqgames/constraint/time_invariant_constraint.h>
49 #include <ilqgames/utils/types.h>
50 
51 #include <glog/logging.h>
52 #include <memory>
53 #include <string>
54 
55 namespace ilqgames {
56 
58  public:
60  SingleDimensionConstraint(Dimension dim, float threshold, bool keep_below,
61  const std::string& name = "")
62  : TimeInvariantConstraint(false, name),
63  dim_(dim),
64  threshold_(threshold),
65  keep_below_(keep_below) {}
66 
67  // Evaluate this constraint value, i.e., g(x).
68  float Evaluate(const VectorXf& input) const {
69  return (keep_below_) ? input(dim_) - threshold_ : threshold_ - input(dim_);
70  }
71 
72  // Quadraticize the constraint value and its square, each scaled by lambda or
73  // mu, respectively (terms in the augmented Lagrangian).
74  void Quadraticize(Time t, const VectorXf& input, MatrixXf* hess,
75  VectorXf* grad) const {
76  CHECK_NOTNULL(hess);
77  CHECK_NOTNULL(grad);
78  CHECK_EQ(hess->rows(), input.size());
79  CHECK_EQ(hess->cols(), input.size());
80  CHECK_EQ(grad->size(), input.size());
81 
82  // Get current lambda.
83  const float lambda = Lambda(t);
84 
85  // Compute gradient and Hessian.
86  const float sign = (keep_below_) ? 1.0 : -1.0;
87  const float x = input(dim_);
88  const float g = sign * (x - threshold_);
89 
90  float dx = sign;
91  float ddx = 0.0;
92  ModifyDerivatives(t, g, &dx, &ddx);
93 
94  (*grad)(dim_) += dx;
95  (*hess)(dim_, dim_) += ddx;
96  }
97 
98  private:
99  // Dimension to constrain, threshold value, and sign of constraint.
100  const Dimension dim_;
101  const float threshold_;
102  const bool keep_below_;
103 }; //\class SingleDimensionConstraint
104 
105 } // namespace ilqgames
106 
107 #endif